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Let SurfaceCollection::add make a copy of an existing surface
This allows the SurfaceCollection to claim ownership of the surface, while ownership was undefined before.
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@ -325,8 +325,7 @@ void GMenu2X::initBG() {
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drawTopBar(*bg);
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drawBottomBar(*bg);
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Surface *bgmain = new Surface(bg);
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sc.add(bgmain,"bgmain");
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Surface *bgmain = sc.add(bg, "bgmain");
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Surface *sd = Surface::loadImage("imgs/sd.png", confStr["skin"]);
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if (sd) sd->blit(*bgmain, 3, bottomBarIconY);
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@ -98,10 +98,11 @@ bool SurfaceCollection::exists(const string &path) {
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return surfaces.find(path) != surfaces.end();
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}
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Surface *SurfaceCollection::add(Surface *s, const string &path) {
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Surface *SurfaceCollection::add(Surface const& s, std::string const& path) {
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if (exists(path)) del(path);
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surfaces[path] = s;
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return s;
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Surface *copy = new Surface(s);
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surfaces[path] = copy;
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return copy;
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}
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Surface *SurfaceCollection::add(const string &path) {
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@ -45,7 +45,12 @@ public:
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bool defaultAlpha = true;
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void debug();
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Surface *add(Surface *s, const std::string &path);
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/**
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* Adds a copy of the given surface to this collection under the given
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* path. Returns the copy.
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*/
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Surface *add(Surface const& s, std::string const& path);
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Surface *add(const std::string &path);
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Surface *addSkinRes(const std::string &path, bool useDefault = true);
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void del(const std::string &path);
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