mirror of
git://projects.qi-hardware.com/gmenu2x.git
synced 2024-11-22 13:22:28 +02:00
Launch application after destructing menu
This allows all destructors to do their job before we pass control to a new process.
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parent
303ecf298a
commit
7c4fa5d77a
@ -125,8 +125,9 @@ static const char *colorToString(enum color c)
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}
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static void quit_all(int err) {
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delete app;
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exit(err);
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delete app;
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SDL_Quit();
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exit(err);
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}
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const string GMenu2X::getHome(void)
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@ -163,11 +164,31 @@ int main(int /*argc*/, char * /*argv*/[]) {
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DEBUG("Home path: %s.\n", gmenu2x_home.c_str());
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app = new GMenu2X();
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DEBUG("Starting main()\n");
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app->main();
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GMenu2X::run();
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return 0;
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return EXIT_FAILURE;
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}
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void GMenu2X::run() {
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auto menu = new GMenu2X();
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app = menu;
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DEBUG("Starting main()\n");
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menu->mainLoop();
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app = nullptr;
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Launcher *toLaunch = menu->toLaunch.release();
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delete menu;
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SDL_Quit();
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unsetenv("SDL_FBCON_DONT_CLEAR");
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if (toLaunch) {
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toLaunch->exec();
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// If control gets here, execution failed. Since we already destructed
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// everything, the easiest solution is to exit and let the system
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// respawn the menu.
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delete toLaunch;
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}
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}
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#ifdef ENABLE_CPUFREQ
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@ -194,7 +215,6 @@ void GMenu2X::initCPULimits() {
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#endif
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GMenu2X::GMenu2X()
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: appToLaunch(nullptr)
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{
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usbnet = samba = inet = web = false;
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useSelectionPng = false;
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@ -219,7 +239,9 @@ GMenu2X::GMenu2X()
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if( SDL_Init(SDL_INIT_TIMER) < 0) {
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ERROR("Could not initialize SDL: %s\n", SDL_GetError());
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quit();
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// TODO: We don't use exceptions, so don't put things that can fail
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// in a constructor.
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exit(EXIT_FAILURE);
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}
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bg = NULL;
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@ -232,7 +254,9 @@ GMenu2X::GMenu2X()
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* a black screen for a couple of seconds. */
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if( SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
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ERROR("Could not initialize SDL: %s\n", SDL_GetError());
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quit();
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// TODO: We don't use exceptions, so don't put things that can fail
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// in a constructor.
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exit(EXIT_FAILURE);
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}
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s = Surface::openOutputSurface(resX, resY, confInt["videoBpp"]);
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@ -275,22 +299,17 @@ GMenu2X::GMenu2X()
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}
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GMenu2X::~GMenu2X() {
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if (PowerSaver::isRunning())
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if (PowerSaver::isRunning()) {
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delete PowerSaver::getInstance();
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quit();
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}
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#ifdef ENABLE_INOTIFY
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delete monitor;
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#endif
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}
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void GMenu2X::quit() {
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fflush(NULL);
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sc.clear();
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delete s;
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SDL_Quit();
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unsetenv("SDL_FBCON_DONT_CLEAR");
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#ifdef ENABLE_INOTIFY
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delete monitor;
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#endif
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}
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void GMenu2X::initBG() {
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@ -567,12 +586,10 @@ void GMenu2X::writeTmp(int selelem, const string &selectordir) {
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}
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}
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void GMenu2X::main() {
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void GMenu2X::mainLoop() {
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if (!fileExists(CARD_ROOT))
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CARD_ROOT = "";
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appToLaunch = nullptr;
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// Recover last session
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readTmp();
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if (lastSelectorElement > -1 && menu->selLinkApp() &&
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@ -600,10 +617,12 @@ void GMenu2X::main() {
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for (auto layer : layers) {
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layer->paint(*s);
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}
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if (appToLaunch) {
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s->flip();
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// Exit main loop once we have something to launch.
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if (toLaunch) {
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break;
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}
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s->flip();
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// Handle touchscreen events.
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if (ts.available()) {
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@ -630,11 +649,6 @@ void GMenu2X::main() {
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}
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}
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}
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if (appToLaunch) {
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appToLaunch->drawRun();
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appToLaunch->launch(fileToLaunch);
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}
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}
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void GMenu2X::explorer() {
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@ -645,24 +659,20 @@ void GMenu2X::explorer() {
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string command = cmdclean(fd.getPath()+"/"+fd.getFile());
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chdir(fd.getPath().c_str());
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quit();
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#ifdef ENABLE_CPUFREQ
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setClock(cpuFreqAppDefault);
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#endif
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Launcher launcher(vector<string> { "/bin/sh", "-c", command });
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launcher.exec();
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//if execution continues then something went wrong and as we already called SDL_Quit we cannot continue
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//try relaunching gmenu2x
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ERROR("Error executing selected application, re-launching gmenu2x\n");
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main();
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toLaunch.reset(new Launcher(
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vector<string> { "/bin/sh", "-c", command }));
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}
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}
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void GMenu2X::queueLaunch(LinkApp *app, const std::string &file) {
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appToLaunch = app;
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fileToLaunch = file;
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void GMenu2X::queueLaunch(
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unique_ptr<Launcher>&& launcher, shared_ptr<Layer> launchLayer
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) {
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toLaunch = move(launcher);
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layers.push_back(launchLayer);
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}
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void GMenu2X::showHelpPopup() {
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@ -38,8 +38,8 @@ class Button;
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class Font;
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class HelpPopup;
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class IconButton;
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class Launcher;
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class Layer;
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class LinkApp;
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class MediaMonitor;
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class Menu;
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class Surface;
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@ -76,8 +76,7 @@ private:
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MediaMonitor *monitor;
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#endif
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LinkApp *appToLaunch;
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std::string fileToLaunch;
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std::unique_ptr<Launcher> toLaunch;
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std::vector<std::shared_ptr<Layer>> layers;
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@ -120,9 +119,10 @@ private:
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void initBG();
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public:
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static void run();
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GMenu2X();
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~GMenu2X();
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void quit();
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/* Returns the home directory of gmenu2x, usually
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* ~/.gmenu2x */
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@ -162,7 +162,7 @@ public:
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std::unique_ptr<Font> font;
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//Status functions
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void main();
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void mainLoop();
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void showContextMenu();
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void showHelpPopup();
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void showManual();
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@ -184,7 +184,9 @@ public:
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* The launch won't happen immediately; it will happen after control
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* returns to the main loop.
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*/
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void queueLaunch(LinkApp *app, const std::string &file);
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void queueLaunch(std::unique_ptr<Launcher>&& launcher,
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std::shared_ptr<Layer> launchLayer);
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void saveSelection();
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void writeConfig();
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void writeSkinConfig();
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@ -24,6 +24,7 @@
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#include "delegate.h"
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#include "gmenu2x.h"
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#include "launcher.h"
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#include "layer.h"
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#include "menu.h"
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#include "selector.h"
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#include "surface.h"
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@ -55,6 +56,31 @@ using namespace std;
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static array<const char *, 4> tokens = { "%f", "%F", "%u", "%U", };
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/**
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* Displays the launch message (loading screen).
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*/
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class LaunchLayer: public Layer {
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public:
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LaunchLayer(LinkApp& app) : app(app) {}
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void paint(Surface &s) override {
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app.drawLaunch(s);
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}
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bool handleButtonPress(InputManager::Button) override {
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return true;
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}
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bool handleTouchscreen(Touchscreen&) override {
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return true;
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}
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private:
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LinkApp& app;
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};
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#ifdef HAVE_LIBOPK
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LinkApp::LinkApp(GMenu2X *gmenu2x_, const char* linkfile,
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struct OPK *opk, const char *metadata_)
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@ -323,9 +349,9 @@ bool LinkApp::save() {
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return false;
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}
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void LinkApp::drawRun() {
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void LinkApp::drawLaunch(Surface& s) {
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//Darkened background
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gmenu2x->s->box(0, 0, gmenu2x->resX, gmenu2x->resY, 0,0,0,150);
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s.box(0, 0, gmenu2x->resX, gmenu2x->resY, 0,0,0,150);
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string text = getLaunchMsg().empty()
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? gmenu2x->tr.translate("Launching $1", getTitle().c_str(), nullptr)
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@ -336,25 +362,25 @@ void LinkApp::drawRun() {
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int halfBoxW = boxW/2;
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//outer box
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gmenu2x->s->box(gmenu2x->halfX-2-halfBoxW, gmenu2x->halfY-23, halfBoxW*2+5, 47, gmenu2x->skinConfColors[COLOR_MESSAGE_BOX_BG]);
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s.box(gmenu2x->halfX-2-halfBoxW, gmenu2x->halfY-23, halfBoxW*2+5, 47, gmenu2x->skinConfColors[COLOR_MESSAGE_BOX_BG]);
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//inner rectangle
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gmenu2x->s->rectangle(gmenu2x->halfX-halfBoxW, gmenu2x->halfY-21, boxW, 42, gmenu2x->skinConfColors[COLOR_MESSAGE_BOX_BORDER]);
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s.rectangle(gmenu2x->halfX-halfBoxW, gmenu2x->halfY-21, boxW, 42, gmenu2x->skinConfColors[COLOR_MESSAGE_BOX_BORDER]);
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int x = gmenu2x->halfX+10-halfBoxW;
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/*if (!getIcon().empty())
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gmenu2x->sc[getIcon()]->blit(gmenu2x->s,x,104);
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else
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gmenu2x->sc["icons/generic.png"]->blit(gmenu2x->s,x,104);*/
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iconSurface->blit(gmenu2x->s,x,gmenu2x->halfY-16);
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gmenu2x->font->write(gmenu2x->s, text, x+42, gmenu2x->halfY+1, Font::HAlignLeft, Font::VAlignMiddle );
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gmenu2x->s->flip();
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iconSurface->blit(&s, x, gmenu2x->halfY - 16);
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gmenu2x->font->write(&s, text, x + 42, gmenu2x->halfY + 1, Font::HAlignLeft, Font::VAlignMiddle);
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}
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void LinkApp::start() {
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if (!selectordir.empty())
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if (selectordir.empty()) {
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gmenu2x->queueLaunch(prepareLaunch(""), make_shared<LaunchLayer>(*this));
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} else {
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selector();
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else
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gmenu2x->queueLaunch(this, "");
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}
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}
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void LinkApp::showManual() {
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@ -510,11 +536,13 @@ void LinkApp::selector(int startSelection, const string &selectorDir) {
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selectordir = selectedDir;
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}
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gmenu2x->writeTmp(selection, selectedDir);
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gmenu2x->queueLaunch(this, selectedDir + sel.getFile());
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gmenu2x->queueLaunch(
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prepareLaunch(selectedDir + sel.getFile()),
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make_shared<LaunchLayer>(*this));
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}
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}
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void LinkApp::launch(const string &selectedFile) {
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unique_ptr<Launcher> LinkApp::prepareLaunch(const string &selectedFile) {
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save();
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if (!isOpk()) {
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@ -568,7 +596,6 @@ void LinkApp::launch(const string &selectedFile) {
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gmenu2x->setClock(clock());
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}
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#endif
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gmenu2x->quit();
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vector<string> commandLine;
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if (isOpk()) {
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@ -582,12 +609,8 @@ void LinkApp::launch(const string &selectedFile) {
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commandLine = { "/bin/sh", "-c", exec + " " + params };
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}
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Launcher launcher(move(commandLine), consoleApp);
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launcher.exec();
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//if execution continues then something went wrong and as we already called SDL_Quit we cannot continue
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//try relaunching gmenu2x
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gmenu2x->main();
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return std::unique_ptr<Launcher>(new Launcher(
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move(commandLine), consoleApp));
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}
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const string &LinkApp::getExec() {
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#include "link.h"
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#include <memory>
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#include <string>
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class GMenu2X;
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class Launcher;
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/**
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Parses links files.
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@ -95,8 +97,11 @@ public:
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const std::string &getFile() { return file; }
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void renameFile(const std::string &name);
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void drawRun();
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void launch(const std::string &selectedFile);
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private:
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void drawLaunch(Surface& s);
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std::unique_ptr<Launcher> prepareLaunch(const std::string &selectedFile);
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friend class LaunchLayer;
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};
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#endif
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