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mirror of git://projects.qi-hardware.com/gmenu2x.git synced 2024-11-25 15:56:15 +02:00

Various cleanups in PowerSaver

Use nullptr instead of NULL, evaluate pointer as bool where possible.
Declare the timer callback as a friend function so the methods it uses
can stay private.
Initialize screenState to false; was uninitialized which means that
an initially blanked screen might not be unblanked.
Force screen enable in constructor instead of when timeout is set.
Add removeScreenTimer method.
Include C++-ified versions of the C headers.
This commit is contained in:
Maarten ter Huurne 2014-08-14 09:16:13 +02:00
parent 6a2a0969f3
commit 8d662c95f6
2 changed files with 36 additions and 32 deletions

View File

@ -1,13 +1,14 @@
#include "powersaver.h"
#include "debug.h"
#include <errno.h>
#include <cassert>
#include <cerrno>
#include <cstdio>
#include <cstring>
#include <fcntl.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
PowerSaver *PowerSaver::instance = NULL;
PowerSaver *PowerSaver::instance = nullptr;
Uint32 screenTimerCallback(Uint32 timeout, void *d) {
unsigned int * old_ticks = (unsigned int *) d;
@ -20,29 +21,32 @@ Uint32 screenTimerCallback(Uint32 timeout, void *d) {
}
DEBUG("Disable Backlight Event\n");
PowerSaver::getInstance()->disableScreen();
PowerSaver::instance->disableScreen();
return 0;
}
PowerSaver *PowerSaver::getInstance() {
if (instance == NULL) {
if (!instance) {
instance = new PowerSaver();
}
return instance;
}
bool PowerSaver::isRunning() {
return instance != NULL;
return !!instance;
}
PowerSaver::PowerSaver() {
setScreenTimeout(0);
screenTimer = NULL;
PowerSaver::PowerSaver()
: screenState(false)
, screenTimeout(0)
, screenTimer(nullptr)
{
enableScreen();
}
PowerSaver::~PowerSaver() {
SDL_RemoveTimer(screenTimer);
instance = NULL;
removeScreenTimer();
instance = nullptr;
}
void PowerSaver::setScreenTimeout(unsigned int seconds) {
@ -51,28 +55,27 @@ void PowerSaver::setScreenTimeout(unsigned int seconds) {
}
void PowerSaver::resetScreenTimer() {
if (screenTimer != NULL) {
SDL_RemoveTimer(screenTimer);
}
addScreenTimer();
// If display is off, turn on it.
if (!screenState) {
removeScreenTimer();
enableScreen();
if (screenTimeout != 0) {
addScreenTimer();
}
}
void PowerSaver::addScreenTimer() {
// If timeout is zero, don't set timeout.
if (screenTimeout == 0) {
screenTimer = NULL;
return;
assert(!screenTimer);
timeout_startms = SDL_GetTicks();
screenTimer = SDL_AddTimer(
screenTimeout * 1000, screenTimerCallback, &timeout_startms);
if (!screenTimer) {
ERROR("Could not initialize SDLTimer: %s\n", SDL_GetError());
}
}
timeout_startms = SDL_GetTicks();
screenTimer = SDL_AddTimer(screenTimeout * 1000, screenTimerCallback, &timeout_startms);
if (screenTimer == NULL) {
ERROR("Could not initialize SDLTimer: %s\n", SDL_GetError());
void PowerSaver::removeScreenTimer() {
if (screenTimer) {
SDL_RemoveTimer(screenTimer);
screenTimer = nullptr;
}
}

View File

@ -9,22 +9,23 @@ public:
static bool isRunning();
~PowerSaver();
void resetScreenTimer();
void enableScreen();
void disableScreen();
void setScreenTimeout(unsigned int seconds);
private:
PowerSaver();
void addScreenTimer();
void removeScreenTimer();
void setScreenBlanking(bool state);
void enableScreen();
void disableScreen();
static PowerSaver *instance;
bool screenState;
unsigned int screenTimeout;
unsigned int timeout_startms;
SDL_TimerID screenTimer;
friend Uint32 screenTimerCallback(Uint32 timeout, void *d);
};
#endif