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InputManager: Don't break if joystick support is disabled in SDL.
Early Dingux versions had joystick support disabled, but many programs broke on that, so booboo enabled joystick support later.
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433be5daf7
commit
9548aa0a41
@ -23,8 +23,6 @@
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#include "utilities.h"
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#include "utilities.h"
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#include "powersaver.h"
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#include "powersaver.h"
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#include <SDL.h>
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#include <iostream>
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#include <iostream>
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#include <fstream>
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#include <fstream>
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@ -37,17 +35,22 @@ void InputManager::init(const string &conffile) {
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}
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}
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InputManager::InputManager()
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InputManager::InputManager()
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: joystick(NULL)
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{
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{
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#ifndef SDL_JOYSTICK_DISABLED
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if (SDL_NumJoysticks() > 0) {
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if (SDL_NumJoysticks() > 0) {
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joystick = SDL_JoystickOpen(0);
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joystick = SDL_JoystickOpen(0);
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} else {
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joystick = NULL;
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}
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}
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#endif
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}
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}
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InputManager::~InputManager() {
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InputManager::~InputManager() {
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#ifndef SDL_JOYSTICK_DISABLED
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if (joystick) {
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if (joystick) {
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SDL_JoystickClose(joystick);
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SDL_JoystickClose(joystick);
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}
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}
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#endif
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}
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}
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bool InputManager::readConfFile(const string &conffile) {
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bool InputManager::readConfFile(const string &conffile) {
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@ -91,9 +94,19 @@ bool InputManager::readConfFile(const string &conffile) {
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source = trim(line.substr(0,pos));
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source = trim(line.substr(0,pos));
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line = trim(line.substr(pos+1, line.length()));
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line = trim(line.substr(pos+1, line.length()));
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if (source == "keyboard") buttonMap[button].source = KEYBOARD;
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if (source == "keyboard") {
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else if (source == "joystick") buttonMap[button].source = JOYSTICK;
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buttonMap[button].source = KEYBOARD;
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else return false;
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} else if (source == "joystick") {
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#ifdef SDL_JOYSTICK_DISABLED
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WARNING("Ignoring joystick button mapping "
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"because SDL was compiled without joystick support\n");
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continue;
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#else
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buttonMap[button].source = JOYSTICK;
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#endif
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} else {
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return false;
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}
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buttonMap[button].code = atoi(line.c_str());
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buttonMap[button].code = atoi(line.c_str());
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}
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}
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@ -130,9 +143,11 @@ bool InputManager::getEvent(ButtonEvent *bevent, bool wait) {
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//TODO: when an event is processed, program a new event
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//TODO: when an event is processed, program a new event
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//in some time, and when it occurs, do a key repeat
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//in some time, and when it occurs, do a key repeat
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#ifndef SDL_JOYSTICK_DISABLED
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if (joystick) {
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if (joystick) {
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SDL_JoystickUpdate();
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SDL_JoystickUpdate();
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}
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}
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#endif
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SDL_Event event;
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SDL_Event event;
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if (wait) {
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if (wait) {
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SDL_WaitEvent(&event);
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SDL_WaitEvent(&event);
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@ -153,6 +168,7 @@ bool InputManager::getEvent(ButtonEvent *bevent, bool wait) {
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bevent->state = RELEASED;
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bevent->state = RELEASED;
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source = KEYBOARD;
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source = KEYBOARD;
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break;
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break;
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#ifndef SDL_JOYSTICK_DISABLED
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONDOWN:
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bevent->state = PRESSED;
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bevent->state = PRESSED;
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source = JOYSTICK;
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source = JOYSTICK;
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@ -161,6 +177,7 @@ bool InputManager::getEvent(ButtonEvent *bevent, bool wait) {
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bevent->state = RELEASED;
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bevent->state = RELEASED;
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source = JOYSTICK;
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source = JOYSTICK;
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break;
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break;
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#endif
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default:
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default:
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return false;
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return false;
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}
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}
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@ -173,7 +190,8 @@ bool InputManager::getEvent(ButtonEvent *bevent, bool wait) {
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break;
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break;
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}
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}
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}
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}
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} else {
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#ifndef SDL_JOYSTICK_DISABLED
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} else if (source == JOYSTICK) {
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for (int i = 0; i < BUTTON_TYPE_SIZE; i++) {
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for (int i = 0; i < BUTTON_TYPE_SIZE; i++) {
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if (buttonMap[i].source == JOYSTICK
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if (buttonMap[i].source == JOYSTICK
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&& (unsigned int)event.jbutton.button == buttonMap[i].code) {
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&& (unsigned int)event.jbutton.button == buttonMap[i].code) {
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@ -181,6 +199,7 @@ bool InputManager::getEvent(ButtonEvent *bevent, bool wait) {
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break;
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break;
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}
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}
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}
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}
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#endif
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}
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}
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if (wait && PowerSaver::isRunning()) {
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if (wait && PowerSaver::isRunning()) {
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PowerSaver::getInstance()->resetScreenTimer();
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PowerSaver::getInstance()->resetScreenTimer();
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@ -21,10 +21,9 @@
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#ifndef INPUTMANAGER_H
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#ifndef INPUTMANAGER_H
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#define INPUTMANAGER_H
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#define INPUTMANAGER_H
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#include <SDL.h>
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#include <string>
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#include <string>
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typedef struct _SDL_Joystick SDL_Joystick;
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class InputManager {
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class InputManager {
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public:
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public:
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enum Button {
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enum Button {
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@ -65,7 +64,9 @@ private:
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Button waitForButton(ButtonState state);
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Button waitForButton(ButtonState state);
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ButtonMapEntry buttonMap[BUTTON_TYPE_SIZE];
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ButtonMapEntry buttonMap[BUTTON_TYPE_SIZE];
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#ifndef SDL_JOYSTICK_DISABLED
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SDL_Joystick *joystick;
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SDL_Joystick *joystick;
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#endif
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};
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};
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#endif
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#endif
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