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git://projects.qi-hardware.com/gmenu2x.git
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Init the Menu before initializing SDL
This avoids seeing a black screen for a few seconds while GMenu2X is loading.
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@ -217,6 +217,12 @@ GMenu2X::GMenu2X()
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*/
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*/
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setenv("SDL_FBCON_DONT_CLEAR", "1", 0);
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setenv("SDL_FBCON_DONT_CLEAR", "1", 0);
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bg = NULL;
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font = NULL;
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setSkin(confStr["skin"], !fileExists(confStr["wallpaper"]));
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layers.insert(layers.begin(), make_shared<Background>(*this));
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initMenu();
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//Screen
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//Screen
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if( SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) {
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if( SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) {
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ERROR("Could not initialize SDL: %s\n", SDL_GetError());
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ERROR("Could not initialize SDL: %s\n", SDL_GetError());
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@ -225,12 +231,6 @@ GMenu2X::GMenu2X()
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s = Surface::openOutputSurface(resX, resY, confInt["videoBpp"]);
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s = Surface::openOutputSurface(resX, resY, confInt["videoBpp"]);
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bg = NULL;
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font = NULL;
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setSkin(confStr["skin"], !fileExists(confStr["wallpaper"]));
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layers.insert(layers.begin(), make_shared<Background>(*this));
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initMenu();
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#ifdef ENABLE_INOTIFY
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#ifdef ENABLE_INOTIFY
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monitor = new MediaMonitor(CARD_ROOT);
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monitor = new MediaMonitor(CARD_ROOT);
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#endif
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#endif
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