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mirror of git://projects.qi-hardware.com/gmenu2x.git synced 2024-07-02 18:31:04 +03:00

Cleanups of Clock class

Don't make Clock a singleton. While there should be no reason to
instantiate this class more than once, there is no problem with doing
that either. Removing the singleton makes it easier to control access
to the instance. It also avoids the rather nasty construct that was
used to delete it.

Make sure the timer callback function is a proper C function, since
SDL is a C library. This requires some trickery to be able to call
a private method from the callback, but I found a way using an
intermediate nested class. The compiler should be able to inline this
to eliminate any overhead.

Also some minor cleanups.
This commit is contained in:
Maarten ter Huurne 2013-08-06 21:55:31 +02:00
parent f71ea3bcee
commit a15339d425
4 changed files with 43 additions and 42 deletions

View File

@ -1,13 +1,12 @@
#include <string>
#include <sys/time.h>
#include "clock.h"
#include "debug.h"
#include "inputmanager.h"
Clock *Clock::instance = NULL;
#include <sys/time.h>
static void notify(void)
static void notify()
{
SDL_UserEvent e = {
.type = SDL_USEREVENT,
@ -21,23 +20,37 @@ static void notify(void)
SDL_PushEvent((SDL_Event *) &e);
}
static Uint32 clockCallback(Uint32 timeout, void *d)
{
unsigned int *old_ticks = (unsigned int *) d;
unsigned int new_ticks = SDL_GetTicks();
extern "C" Uint32 clockCallbackFunc(Uint32 timeout, void *d);
if (new_ticks > *old_ticks + timeout + 1000) {
class Clock::Forwarder {
static unsigned int clockCallbackFunc(Clock *clock, unsigned int timeout)
{
return clock->clockCallback(timeout);
}
friend Uint32 clockCallbackFunc(Uint32 timeout, void *d);
};
extern "C" Uint32 clockCallbackFunc(Uint32 timeout, void *d)
{
return Clock::Forwarder::clockCallbackFunc(static_cast<Clock *>(d), timeout);
}
unsigned int Clock::clockCallback(unsigned int timeout)
{
unsigned int now_ticks = SDL_GetTicks();
if (now_ticks > timeout_startms + timeout + 1000) {
DEBUG("Suspend occured, restarting timer\n");
*old_ticks = new_ticks;
timeout_startms = now_ticks;
return timeout;
}
Clock::getInstance()->resetTimer();
resetTimer();
notify();
return 60000;
}
std::string &Clock::getTime(bool is24)
std::string Clock::getTime(bool is24)
{
char buf[9];
int h = hours;
@ -47,11 +60,10 @@ std::string &Clock::getTime(bool is24)
h -= 12;
sprintf(buf, "%02i:%02i%s", h, minutes, is24 ? "" : (pm ? "pm" : "am"));
str = buf;
return str;
return std::string(buf);
}
int Clock::update(void)
int Clock::update()
{
struct timeval tv;
struct tm result;
@ -63,7 +75,7 @@ int Clock::update(void)
return result.tm_sec;
}
void Clock::resetTimer(void)
void Clock::resetTimer()
{
SDL_RemoveTimer(timer);
timer = NULL;
@ -78,12 +90,12 @@ void Clock::addTimer(int timeout)
timeout = 60000;
timeout_startms = SDL_GetTicks();
timer = SDL_AddTimer(timeout, clockCallback, &timeout_startms);
timer = SDL_AddTimer(timeout, clockCallbackFunc, this);
if (timer == NULL)
ERROR("Could not initialize SDLTimer: %s\n", SDL_GetError());
}
Clock::Clock(void)
Clock::Clock()
{
tzset();
@ -94,17 +106,4 @@ Clock::Clock(void)
Clock::~Clock()
{
SDL_RemoveTimer(timer);
instance = NULL;
}
Clock *Clock::getInstance(void)
{
if (!instance)
instance = new Clock();
return instance;
}
bool Clock::isRunning(void)
{
return instance != NULL;
}

View File

@ -6,23 +6,23 @@
class Clock {
public:
static Clock *getInstance();
Clock();
~Clock();
std::string &getTime(bool is24 = true);
static bool isRunning();
void resetTimer();
std::string getTime(bool is24 = true);
class Forwarder;
friend Forwarder;
private:
Clock();
void addTimer(int timeout);
void resetTimer();
int update();
unsigned int clockCallback(unsigned int timeout);
static Clock *instance;
SDL_TimerID timer;
unsigned int timeout_startms;
int minutes, hours;
std::string str;
};
#endif /* __CLOCK_H__ */

View File

@ -227,6 +227,8 @@ GMenu2X::GMenu2X()
quit();
}
clock.reset(new Clock());
s = Surface::openOutputSurface(resX, resY, confInt["videoBpp"]);
bg = NULL;
@ -273,8 +275,6 @@ GMenu2X::GMenu2X()
GMenu2X::~GMenu2X() {
if (PowerSaver::isRunning())
delete PowerSaver::getInstance();
if (Clock::isRunning())
delete Clock::getInstance();
quit();
delete btnContextMenu;
@ -625,7 +625,7 @@ void GMenu2X::paint() {
sc.skinRes(batteryIcon)->blit( s, resX-19, bottomBarIconY );
//s->write( font, tr[batstr.c_str()], 20, 170 );
s->write(font, Clock::getInstance()->getTime(),
s->write(font, clock->getTime(),
halfX, bottomBarTextY,
Font::HAlignCenter, Font::VAlignMiddle);
}

View File

@ -34,6 +34,7 @@
#include <vector>
class Button;
class Clock;
class Font;
class HelpPopup;
class IconButton;
@ -71,6 +72,7 @@ private:
std::shared_ptr<Menu> menu;
MediaMonitor *monitor;
std::string batteryIcon;
std::unique_ptr<Clock> clock;
std::vector<std::shared_ptr<Layer>> layers;