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SettingsDialog: simplify code using InputManager::waitForPressedButton().

Replaced MenuSetting::manageInput() by handleButtonPress(), because we will
only pass pressed buttons to it, not the entire input event.
This commit is contained in:
Maarten ter Huurne
2011-10-23 09:38:59 +02:00
parent 40fd35d764
commit a38c283e17
12 changed files with 46 additions and 49 deletions

View File

@@ -64,14 +64,14 @@ void MenuSettingBool::draw(int y)
gmenu2x->s->write( gmenu2x->font, strvalue, 155, y, ASFont::HAlignLeft, ASFont::VAlignTop );
}
bool MenuSettingBool::manageInput(InputManager::ButtonEvent *event)
bool MenuSettingBool::handleButtonPress(InputManager::Button button)
{
if (event->button == InputManager::ACCEPT
&& event->state == InputManager::PRESSED) {
if (button == InputManager::ACCEPT) {
toggle();
return true;
} else {
return false;
}
return false;
}
void MenuSettingBool::toggle()