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git://projects.qi-hardware.com/gmenu2x.git
synced 2024-11-22 18:21:34 +02:00
don't waste CPU redrawing the screen when there's no input
Signed-off-by: Ulrich Hecht <ulrich.hecht@gmail.com>
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c52b239bc0
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@ -940,7 +940,8 @@ void GMenu2X::main() {
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}
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//#ifdef TARGET_GP2X
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input.update();
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while (!input.update())
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usleep(LOOP_DELAY);
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if ( input[ACTION_B] && menu->selLink()!=NULL ) menu->selLink()->run();
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else if ( input[ACTION_START] ) options();
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else if ( input[ACTION_SELECT] ) contextMenu();
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@ -993,8 +994,6 @@ void GMenu2X::main() {
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offset = menu->sectionLinks()->size()>linksPerPage ? 2 : 6;
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}
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}
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usleep(LOOP_DELAY);
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}
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}
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@ -128,7 +128,8 @@ void InputManager::setActionsCount(int count) {
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}
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}
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void InputManager::update() {
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bool InputManager::update() {
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bool anyactions = false;
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SDL_JoystickUpdate();
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events.clear();
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@ -145,11 +146,13 @@ void InputManager::update() {
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if (tick-actionTick[x]>interval[x]) {
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actions[x] = true;
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actionTick[x] = tick;
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anyactions = true;
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}
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} else {
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actionTick[x] = 0;
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}
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}
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return anyactions;
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}
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int InputManager::count() {
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@ -78,7 +78,7 @@ public:
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vector<bool> actions;
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vector<MappingList> mappings;
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void update();
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bool update();
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int count();
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void setActionsCount(int count);
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void setInterval(int ms, int action = -1);
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