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Fix BrowseDialog and InputDialog rendering incorrectly
Parts of the background were still visible when the upper and lower bars were transparent.
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@ -227,12 +227,14 @@ void BrowseDialog::paint()
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unsigned int firstElement, lastElement;
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unsigned int offsetY;
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gmenu2x->bg->blit(gmenu2x->s, 0, 0);
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drawTitleIcon("icons/explorer.png", true);
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writeTitle(title);
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writeSubTitle(subtitle);
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Surface bg(gmenu2x->bg);
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drawTitleIcon("icons/explorer.png", true, &bg);
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writeTitle(title, &bg);
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writeSubTitle(subtitle, &bg);
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buttonBox.paint(&bg, 5);
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buttonBox.paint(gmenu2x->s, 5);
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bg.convertToDisplayFormat();
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bg.blit(gmenu2x->s,0,0);
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// TODO(MtH): I have no idea what the right value of firstElement would be,
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// but originally it was undefined and that is never a good idea.
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@ -151,15 +151,17 @@ bool InputDialog::exec() {
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Uint32 caretTick = 0, curTick;
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bool caretOn = true;
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Surface bg(gmenu2x->bg);
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drawTitleIcon(icon, false, &bg);
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writeTitle(title, &bg);
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writeSubTitle(text, &bg);
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buttonbox->paint(&bg, 5);
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bg.convertToDisplayFormat();
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close = false;
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ok = true;
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while (!close) {
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gmenu2x->bg->blit(gmenu2x->s,0,0);
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writeTitle(title);
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writeSubTitle(text);
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drawTitleIcon(icon);
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buttonbox->paint(gmenu2x->s, 5);
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bg.blit(gmenu2x->s,0,0);
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box.w = gmenu2x->font->getTextWidth(input) + 18;
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box.x = 160 - box.w / 2;
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