mirror of
git://projects.qi-hardware.com/gmenu2x.git
synced 2025-04-21 12:27:27 +03:00
Don't pass around naked Surface pointers when drawing
Use references instead.
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@@ -88,41 +88,43 @@ bool WallpaperDialog::exec()
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unsigned int nb_elements = height / fontheight;
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while (!close) {
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Surface& s = *gmenu2x->s;
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if (selected > firstElement + nb_elements - 1)
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firstElement = selected - nb_elements + 1;
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if (selected < firstElement)
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firstElement = selected;
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//Wallpaper
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gmenu2x->sc[((string)"skin:wallpapers/" + wallpapers[selected]).c_str()]->blit(gmenu2x->s, 0, 0);
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gmenu2x->sc[((string)"skin:wallpapers/" + wallpapers[selected]).c_str()]->blit(s, 0, 0);
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gmenu2x->drawTopBar(gmenu2x->s);
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gmenu2x->drawBottomBar(gmenu2x->s);
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gmenu2x->drawTopBar(s);
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gmenu2x->drawBottomBar(s);
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drawTitleIcon(gmenu2x->s, "icons/wallpaper.png", true);
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writeTitle(gmenu2x->s, gmenu2x->tr["Wallpaper selection"]);
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writeSubTitle(gmenu2x->s, gmenu2x->tr["Select a wallpaper from the list"]);
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drawTitleIcon(s, "icons/wallpaper.png", true);
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writeTitle(s, gmenu2x->tr["Wallpaper selection"]);
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writeSubTitle(s, gmenu2x->tr["Select a wallpaper from the list"]);
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buttonbox.paint(gmenu2x->s, 5);
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buttonbox.paint(s, 5);
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//Selection
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iY = selected - firstElement;
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iY = top + (iY * fontheight);
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gmenu2x->s->box(2, iY, 308, fontheight, gmenu2x->skinConfColors[COLOR_SELECTION_BG]);
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s.box(2, iY, 308, fontheight, gmenu2x->skinConfColors[COLOR_SELECTION_BG]);
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//Files & Directories
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gmenu2x->s->setClipRect(0, top, 311, height);
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s.setClipRect(0, top, 311, height);
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for (i = firstElement; i < wallpapers.size()
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&& i < firstElement + nb_elements; i++) {
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iY = i-firstElement;
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gmenu2x->font->write(gmenu2x->s, wallpapers[i], 5,
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gmenu2x->font->write(s, wallpapers[i], 5,
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top + (iY * fontheight),
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Font::HAlignLeft, Font::VAlignTop);
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}
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gmenu2x->s->clearClipRect();
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s.clearClipRect();
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gmenu2x->drawScrollBar(nb_elements, wallpapers.size(), firstElement);
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gmenu2x->s->flip();
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s.flip();
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switch(gmenu2x->input.waitForPressedButton()) {
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case InputManager::CANCEL:
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