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git://projects.qi-hardware.com/gmenu2x.git
synced 2024-11-22 13:48:06 +02:00
Declare Surface methods that don't change the surface as "const"
This allows source surfaces (such as icons) to be passed around as const references.
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@ -112,7 +112,7 @@ void Surface::flip() {
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SDL_Flip(raw);
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}
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bool Surface::blit(SDL_Surface *destination, int x, int y, int w, int h, int a) {
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bool Surface::blit(SDL_Surface *destination, int x, int y, int w, int h, int a) const {
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if (destination == NULL || a==0) return false;
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SDL_Rect src = { 0, 0, static_cast<Uint16>(w), static_cast<Uint16>(h) };
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@ -123,25 +123,25 @@ bool Surface::blit(SDL_Surface *destination, int x, int y, int w, int h, int a)
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SDL_SetAlpha(raw, SDL_SRCALPHA|SDL_RLEACCEL, a);
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return SDL_BlitSurface(raw, (w==0 || h==0) ? NULL : &src, destination, &dest);
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}
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bool Surface::blit(Surface *destination, int x, int y, int w, int h, int a) {
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bool Surface::blit(Surface *destination, int x, int y, int w, int h, int a) const {
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return blit(destination->raw,x,y,w,h,a);
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}
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bool Surface::blitCenter(SDL_Surface *destination, int x, int y, int w, int h, int a) {
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bool Surface::blitCenter(SDL_Surface *destination, int x, int y, int w, int h, int a) const {
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int oh, ow;
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if (w==0) ow = halfW; else ow = min(halfW,w/2);
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if (h==0) oh = halfH; else oh = min(halfH,h/2);
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return blit(destination,x-ow,y-oh,w,h,a);
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}
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bool Surface::blitCenter(Surface *destination, int x, int y, int w, int h, int a) {
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bool Surface::blitCenter(Surface *destination, int x, int y, int w, int h, int a) const {
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return blitCenter(destination->raw,x,y,w,h,a);
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}
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bool Surface::blitRight(SDL_Surface *destination, int x, int y, int w, int h, int a) {
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bool Surface::blitRight(SDL_Surface *destination, int x, int y, int w, int h, int a) const {
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if (!w) w = raw->w;
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return blit(destination,x-min(raw->w,w),y,w,h,a);
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}
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bool Surface::blitRight(Surface *destination, int x, int y, int w, int h, int a) {
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bool Surface::blitRight(Surface *destination, int x, int y, int w, int h, int a) const {
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if (!w) w = raw->w;
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return blitRight(destination->raw,x,y,w,h,a);
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}
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@ -192,7 +192,7 @@ void Surface::setClipRect(SDL_Rect rect) {
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SDL_SetClipRect(raw,&rect);
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}
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bool Surface::blit(Surface *destination, SDL_Rect container, Font::HAlign halign, Font::VAlign valign) {
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bool Surface::blit(Surface *destination, SDL_Rect container, Font::HAlign halign, Font::VAlign valign) const {
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switch (halign) {
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case Font::HAlignLeft:
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break;
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@ -52,8 +52,8 @@ public:
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*/
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void convertToDisplayFormat();
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int width() { return raw->w; }
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int height() { return raw->h; }
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int width() const { return raw->w; }
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int height() const { return raw->h; }
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void flip();
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@ -61,10 +61,10 @@ public:
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void setClipRect(int x, int y, int w, int h);
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void setClipRect(SDL_Rect rect);
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bool blit(Surface *destination, int x, int y, int w=0, int h=0, int a=-1);
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bool blit(Surface *destination, SDL_Rect container, Font::HAlign halign = Font::HAlignLeft, Font::VAlign valign = Font::VAlignTop);
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bool blitCenter(Surface *destination, int x, int y, int w=0, int h=0, int a=-1);
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bool blitRight(Surface *destination, int x, int y, int w=0, int h=0, int a=-1);
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bool blit(Surface *destination, int x, int y, int w=0, int h=0, int a=-1) const;
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bool blit(Surface *destination, SDL_Rect container, Font::HAlign halign = Font::HAlignLeft, Font::VAlign valign = Font::VAlignTop) const;
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bool blitCenter(Surface *destination, int x, int y, int w=0, int h=0, int a=-1) const;
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bool blitRight(Surface *destination, int x, int y, int w=0, int h=0, int a=-1) const;
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void write(Font *font, const std::string &text, int x, int y,
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Font::HAlign halign = Font::HAlignLeft,
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@ -83,9 +83,9 @@ public:
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private:
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Surface(SDL_Surface *raw, bool freeWhenDone);
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bool blit(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1);
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bool blitCenter(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1);
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bool blitRight(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1);
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bool blit(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1) const;
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bool blitCenter(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1) const;
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bool blitRight(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1) const;
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SDL_Surface *raw;
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bool freeWhenDone;
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