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git://projects.qi-hardware.com/gmenu2x.git
synced 2024-11-22 19:03:44 +02:00
ASFont: Refactored string drawing methods.
Renamed methods that draw a single line from write() to writeLine(). There is now only one write() method left: the public method. Pass surface to draw on as wrapped Surface instead of SDL_Surface. At the end of the call chain we still use SDL directly though.
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@ -100,7 +100,7 @@ bool ASFont::utf8Code(unsigned char c) {
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//return c>=194;
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}
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void ASFont::write(SDL_Surface *s, const std::string &text, int x, int y) {
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void ASFont::writeLine(Surface *s, const std::string &text, int x, int y) {
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if (text.empty()) return;
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std::string::size_type pos;
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@ -129,7 +129,7 @@ void ASFont::write(SDL_Surface *s, const std::string &text, int x, int y) {
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srcrect.w = charpos[pos+2] - charpos[pos];
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dstrect.x = x - charpos[pos+1] + charpos[pos];
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SDL_BlitSurface(surface, &srcrect, s, &dstrect);
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SDL_BlitSurface(surface, &srcrect, s->raw, &dstrect);
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x += charpos[pos+2] - charpos[pos+1];
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}
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@ -165,7 +165,7 @@ int ASFont::getTextWidth(const std::string& text) {
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return getTextWidth(text.c_str());
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}
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void ASFont::write(SDL_Surface* surface, const std::string& text, int x, int y, HAlign halign) {
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void ASFont::writeLine(Surface* surface, const std::string& text, int x, int y, HAlign halign) {
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switch (halign) {
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case HAlignLeft:
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break;
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@ -176,10 +176,10 @@ void ASFont::write(SDL_Surface* surface, const std::string& text, int x, int y,
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x -= getTextWidth(text);
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break;
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}
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write(surface, text, x, y);
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writeLine(surface, text, x, y);
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}
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void ASFont::write(SDL_Surface* surface, const std::string& text, int x, int y, HAlign halign, VAlign valign) {
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void ASFont::writeLine(Surface* surface, const std::string& text, int x, int y, HAlign halign, VAlign valign) {
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switch (valign) {
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case VAlignTop:
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break;
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@ -190,10 +190,10 @@ void ASFont::write(SDL_Surface* surface, const std::string& text, int x, int y,
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y -= getHeight();
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break;
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}
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write(surface, text, x, y, halign);
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writeLine(surface, text, x, y, halign);
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}
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void ASFont::write(SDL_Surface* surface, const std::vector<std::string> &text, int x, int y, HAlign halign, VAlign valign) {
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void ASFont::writeLine(Surface* surface, const std::vector<std::string> &text, int x, int y, HAlign halign, VAlign valign) {
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switch (valign) {
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case VAlignTop:
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break;
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@ -215,7 +215,7 @@ void ASFont::write(Surface* surface, const std::string& text, int x, int y, HAli
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if (text.find("\n", 0) != std::string::npos) {
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std::vector<std::string> textArr;
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split(textArr, text, "\n");
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write(surface->raw, textArr, x, y, halign, valign);
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writeLine(surface, textArr, x, y, halign, valign);
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} else
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write(surface->raw, text, x, y, halign, valign);
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writeLine(surface, text, x, y, halign, valign);
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}
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@ -35,10 +35,10 @@ public:
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void write(Surface* surface, const std::string& text, int x, int y, HAlign halign = HAlignLeft, VAlign valign = VAlignTop);
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private:
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void write(SDL_Surface *surface, const std::string &text, int x, int y);
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void write(SDL_Surface *surface, const std::string &text, int x, int y, HAlign halign);
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void write(SDL_Surface *surface, const std::string &text, int x, int y, HAlign halign, VAlign valign);
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void write(SDL_Surface *surface, const std::vector<std::string> &text, int x, int y, HAlign halign, VAlign valign);
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void writeLine(Surface *surface, const std::string &text, int x, int y);
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void writeLine(Surface *surface, const std::string &text, int x, int y, HAlign halign);
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void writeLine(Surface *surface, const std::string &text, int x, int y, HAlign halign, VAlign valign);
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void writeLine(Surface *surface, const std::vector<std::string> &text, int x, int y, HAlign halign, VAlign valign);
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SDL_Surface *surface;
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std::vector<unsigned> charpos;
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