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git://projects.qi-hardware.com/gmenu2x.git
synced 2024-11-29 09:48:28 +02:00
ASFont: removed duplication of horizontal alignment code.
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b4f3cde526
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bff04d2418
@ -173,7 +173,7 @@ int ASFont::getTextWidth(const std::string& text) {
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return getTextWidth(text.c_str());
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}
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void ASFont::write(SDL_Surface* surface, const std::string& text, int x, int y, HAlign halign, VAlign valign) {
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void ASFont::write(SDL_Surface* surface, const std::string& text, int x, int y, HAlign halign) {
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switch (halign) {
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case HAlignLeft:
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break;
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@ -184,7 +184,10 @@ void ASFont::write(SDL_Surface* surface, const std::string& text, int x, int y,
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x -= getTextWidth(text);
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break;
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}
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write(surface, text, x, y);
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}
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void ASFont::write(SDL_Surface* surface, const std::string& text, int x, int y, HAlign halign, VAlign valign) {
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switch (valign) {
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case VAlignTop:
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break;
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@ -195,9 +198,9 @@ void ASFont::write(SDL_Surface* surface, const std::string& text, int x, int y,
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y -= getHeight();
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break;
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}
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write(surface, text, x, y);
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write(surface, text, x, y, halign);
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}
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void ASFont::write(SDL_Surface* surface, const std::vector<std::string> &text, int x, int y, HAlign halign, VAlign valign) {
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switch (valign) {
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case VAlignTop:
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@ -211,19 +214,7 @@ void ASFont::write(SDL_Surface* surface, const std::vector<std::string> &text, i
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}
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for (std::vector<std::string>::const_iterator it = text.begin(); it != text.end(); ++it) {
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int ix = x;
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switch (halign) {
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case HAlignLeft:
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break;
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case HAlignCenter:
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ix -= getTextWidth(*it) / 2;
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break;
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case HAlignRight:
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ix -= getTextWidth(*it);
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break;
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}
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write(surface, *it, ix, y);
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write(surface, *it, x, y, halign);
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y += getHeight();
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}
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}
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@ -35,10 +35,11 @@ public:
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void write(Surface* surface, const std::string& text, int x, int y, HAlign halign = HAlignLeft, VAlign valign = VAlignTop);
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private:
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void write(SDL_Surface *s, const std::string &text, int x, int y);
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void write(SDL_Surface *surface, const std::string& text, int x, int y, HAlign halign, VAlign valign);
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void write(SDL_Surface *surface, const std::vector<std::string> &text, int x, int y, HAlign halign, VAlign valign);
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Uint32 getPixel(Sint32 x, Sint32 y);
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void write(SDL_Surface *surface, const std::string &text, int x, int y);
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void write(SDL_Surface *surface, const std::string &text, int x, int y, HAlign halign);
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void write(SDL_Surface *surface, const std::string &text, int x, int y, HAlign halign, VAlign valign);
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void write(SDL_Surface *surface, const std::vector<std::string> &text, int x, int y, HAlign halign, VAlign valign);
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SDL_Surface *surface;
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std::vector<unsigned> charpos;
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