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GMenu2X does not need to init the audio subsystem of SDL.
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@ -360,7 +360,7 @@ GMenu2X::GMenu2X()
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setenv("SDL_FBCON_DONT_CLEAR", "1", 0);
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//Screen
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if( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO|SDL_INIT_JOYSTICK)<0 ) {
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if( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_JOYSTICK)<0 ) {
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ERROR("Could not initialize SDL: %s\n", SDL_GetError());
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quit();
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}
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