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In GMenu2X::drawButton, don't build a rectangle if we only need width
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@ -1039,14 +1039,14 @@ int GMenu2X::drawButton(Surface& s, IconButton *btn, int x, int y) {
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int GMenu2X::drawButton(Surface& s, const string &btn, const string &text, int x, int y) {
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int GMenu2X::drawButton(Surface& s, const string &btn, const string &text, int x, int y) {
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if (y<0) y = resY+y;
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if (y<0) y = resY+y;
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SDL_Rect re = { static_cast<Sint16>(x), static_cast<Sint16>(y - 7), 0, 16 };
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int w = 0;
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if (sc.skinRes("imgs/buttons/"+btn+".png") != NULL) {
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if (sc.skinRes("imgs/buttons/"+btn+".png") != NULL) {
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sc["imgs/buttons/"+btn+".png"]->blit(s, x, y-7);
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sc["imgs/buttons/"+btn+".png"]->blit(s, x, y-7);
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re.w = sc["imgs/buttons/"+btn+".png"]->width() + 3;
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w = sc["imgs/buttons/"+btn+".png"]->width() + 3;
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re.w += font->write(
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w += font->write(
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s, text, x+re.w, y, Font::HAlignLeft, Font::VAlignMiddle);
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s, text, x + w, y, Font::HAlignLeft, Font::VAlignMiddle);
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}
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}
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return x+re.w+6;
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return x + w + 6;
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}
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}
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int GMenu2X::drawButtonRight(Surface& s, const string &btn, const string &text, int x, int y) {
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int GMenu2X::drawButtonRight(Surface& s, const string &btn, const string &text, int x, int y) {
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