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Minimize namespace pollution by SurfaceCollection class.
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@ -32,6 +32,8 @@
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#include "utilities.h"
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#include "utilities.h"
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#include "touchscreen.h"
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#include "touchscreen.h"
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#include "inputmanager.h"
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#include "inputmanager.h"
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#include "asfont.h"
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#include "surface.h"
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const int MAX_VOLUME_SCALE_FACTOR = 200;
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const int MAX_VOLUME_SCALE_FACTOR = 200;
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// Default values - going to add settings adjustment, saving, loading and such
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// Default values - going to add settings adjustment, saving, loading and such
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@ -19,8 +19,12 @@
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***************************************************************************/
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***************************************************************************/
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#include "surfacecollection.h"
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#include "surfacecollection.h"
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#include "surface.h"
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#include "utilities.h"
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using namespace std;
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using std::cout;
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using std::endl;
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using std::string;
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SurfaceCollection::SurfaceCollection(bool defaultAlpha, const string &skin) {
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SurfaceCollection::SurfaceCollection(bool defaultAlpha, const string &skin) {
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surfaces.set_empty_key(" ");
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surfaces.set_empty_key(" ");
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@ -21,12 +21,11 @@
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#define SURFACECOLLECTION_H
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#define SURFACECOLLECTION_H
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#include <google/dense_hash_map>
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#include <google/dense_hash_map>
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#include <string>
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#include "surface.h"
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class Surface;
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#include "utilities.h"
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using google::dense_hash_map;
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typedef google::dense_hash_map<std::string, Surface *> SurfaceHash;
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typedef dense_hash_map<string, Surface *> SurfaceHash;
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/**
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/**
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Hash Map of surfaces that loads surfaces not already loaded and reuses already loaded ones.
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Hash Map of surfaces that loads surfaces not already loaded and reuses already loaded ones.
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@ -36,28 +35,29 @@ Hash Map of surfaces that loads surfaces not already loaded and reuses already l
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class SurfaceCollection {
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class SurfaceCollection {
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private:
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private:
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SurfaceHash surfaces;
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SurfaceHash surfaces;
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string skin;
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std::string skin;
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public:
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public:
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SurfaceCollection(bool defaultAlpha=true, const string &skin="default");
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SurfaceCollection(
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bool defaultAlpha = true, const std::string &skin = "default");
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~SurfaceCollection();
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~SurfaceCollection();
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void setSkin(const string &skin);
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void setSkin(const std::string &skin);
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string getSkinFilePath(const string &file);
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std::string getSkinFilePath(const std::string &file);
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bool defaultAlpha;
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bool defaultAlpha;
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void debug();
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void debug();
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Surface *add(Surface *s, const string &path);
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Surface *add(Surface *s, const std::string &path);
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Surface *add(const string &path, bool alpha=true);
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Surface *add(const std::string &path, bool alpha=true);
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Surface *addSkinRes(const string &path, bool alpha=true);
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Surface *addSkinRes(const std::string &path, bool alpha=true);
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void del(const string &path);
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void del(const std::string &path);
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void clear();
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void clear();
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void move(const string &from, const string &to);
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void move(const std::string &from, const std::string &to);
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bool exists(const string &path);
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bool exists(const std::string &path);
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Surface *operator[](const string &);
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Surface *operator[](const std::string &);
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Surface *skinRes(const string &);
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Surface *skinRes(const std::string &);
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};
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};
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#endif
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#endif
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