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mirror of git://projects.qi-hardware.com/gmenu2x.git synced 2024-11-27 01:40:38 +02:00

The WallpaperDialog object now uses a ButtonBox to print the key mapping at the bottom of the screen.

This commit is contained in:
Ayla 2011-09-15 21:15:20 +02:00
parent d82e262662
commit c9a51af4a6

View File

@ -22,6 +22,7 @@
#include "wallpaperdialog.h" #include "wallpaperdialog.h"
#include "filelister.h" #include "filelister.h"
#include "buttonbox.h"
#include "debug.h" #include "debug.h"
using namespace std; using namespace std;
@ -70,6 +71,9 @@ bool WallpaperDialog::exec()
uint i, selected = 0, firstElement = 0, iY; uint i, selected = 0, firstElement = 0, iY;
ButtonBox buttonbox(gmenu2x);
buttonbox.add(new IconButton(gmenu2x, "skin:imgs/buttons/b.png", gmenu2x->tr["Select wallpaper"]));
while (!close) { while (!close) {
if (selected>firstElement+9) firstElement=selected-9; if (selected>firstElement+9) firstElement=selected-9;
if (selected<firstElement) firstElement=selected; if (selected<firstElement) firstElement=selected;
@ -84,7 +88,7 @@ bool WallpaperDialog::exec()
writeTitle("Wallpaper selection"); writeTitle("Wallpaper selection");
writeSubTitle("Select an image from the list, to use as a wallpaper"); writeSubTitle("Select an image from the list, to use as a wallpaper");
gmenu2x->drawButton(gmenu2x->s, "b", gmenu2x->tr["Select wallpaper"],5); buttonbox.paint(5);
//Selection //Selection
iY = selected-firstElement; iY = selected-firstElement;