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git://projects.qi-hardware.com/gmenu2x.git
synced 2024-11-23 00:43:09 +02:00
BrowseDialog: simplify code using InputManager::waitForPressedButton().
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parent
315bf0a180
commit
ccf55e5d61
@ -73,58 +73,41 @@ bool BrowseDialog::exec()
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return result;
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}
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BrowseDialog::Action BrowseDialog::getAction(InputManager::ButtonEvent *event)
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BrowseDialog::Action BrowseDialog::getAction(InputManager::Button button)
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{
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BrowseDialog::Action action;
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switch(event->button) {
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switch (button) {
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case InputManager::MENU:
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action = BrowseDialog::ACT_CLOSE;
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break;
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return BrowseDialog::ACT_CLOSE;
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case InputManager::UP:
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action = BrowseDialog::ACT_UP;
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break;
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return BrowseDialog::ACT_UP;
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case InputManager::DOWN:
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action = BrowseDialog::ACT_DOWN;
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break;
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return BrowseDialog::ACT_DOWN;
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case InputManager::ALTLEFT:
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action = BrowseDialog::ACT_SCROLLUP;
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break;
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return BrowseDialog::ACT_SCROLLUP;
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case InputManager::ALTRIGHT:
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action = BrowseDialog::ACT_SCROLLDOWN;
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break;
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return BrowseDialog::ACT_SCROLLDOWN;
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case InputManager::LEFT:
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case InputManager::CANCEL:
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action = BrowseDialog::ACT_GOUP;
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break;
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return BrowseDialog::ACT_GOUP;
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case InputManager::ACCEPT:
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action = BrowseDialog::ACT_SELECT;
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break;
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return BrowseDialog::ACT_SELECT;
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case InputManager::SETTINGS:
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action = BrowseDialog::ACT_CONFIRM;
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break;
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return BrowseDialog::ACT_CONFIRM;
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default:
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action = BrowseDialog::ACT_NONE;
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break;
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return BrowseDialog::ACT_NONE;
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}
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return action;
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}
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void BrowseDialog::handleInput()
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{
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InputManager::Button button = gmenu2x->input.waitForPressedButton();
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BrowseDialog::Action action;
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InputManager::ButtonEvent event;
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do {
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gmenu2x->input.waitForEvent(&event);
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} while (event.state != InputManager::PRESSED);
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if (ts_pressed && !gmenu2x->ts.pressed()) {
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action = BrowseDialog::ACT_SELECT;
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ts_pressed = false;
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} else {
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action = getAction(&event);
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action = getAction(button);
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}
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if (gmenu2x->ts.initialized() && gmenu2x->ts.pressed() && !gmenu2x->ts.inRect(touchRect)) ts_pressed = false;
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@ -76,7 +76,7 @@ private:
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ButtonBox buttonBox;
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Action getAction(InputManager::ButtonEvent *event);
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Action getAction(InputManager::Button button);
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void handleInput();
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void paint();
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