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mirror of git://projects.qi-hardware.com/gmenu2x.git synced 2024-12-26 20:54:37 +02:00

Give InputDialog a direct reference to the Touchscreen and InputManager objects instead of fetching them from the GMenu2X object.

This commit is contained in:
Maarten ter Huurne 2010-07-27 22:56:03 +02:00
parent 4468464505
commit d03dbea9bd
4 changed files with 31 additions and 22 deletions

View File

@ -1513,7 +1513,7 @@ void GMenu2X::deleteLink() {
}
void GMenu2X::addSection() {
InputDialog id(this,tr["Insert a name for the new section"]);
InputDialog id(this, input, ts, tr["Insert a name for the new section"]);
if (id.exec()) {
//only if a section with the same name does not exist
if (find(menu->getSections().begin(), menu->getSections().end(), id.getInput())
@ -1530,7 +1530,7 @@ void GMenu2X::addSection() {
}
void GMenu2X::renameSection() {
InputDialog id(this,tr["Insert a new name for this section"],menu->selSection());
InputDialog id(this, input, ts, tr["Insert a new name for this section"],menu->selSection());
if (id.exec()) {
//only if a section with the same name does not exist & !samename
if (menu->selSection() != id.getInput()

View File

@ -26,9 +26,12 @@
using namespace std;
using namespace fastdelegate;
InputDialog::InputDialog(GMenu2X *gmenu2x, const string &text,
const string &startvalue, const string &title, const string &icon) :
Dialog(gmenu2x)
InputDialog::InputDialog(GMenu2X *gmenu2x, InputManager &inputMgr_,
Touchscreen &ts_, const string &text,
const string &startvalue, const string &title, const string &icon)
: Dialog(gmenu2x)
, inputMgr(inputMgr_)
, ts(ts_)
{
if (title=="") {
this->title = text;
@ -157,20 +160,20 @@ bool InputDialog::exec() {
if (caretOn) gmenu2x->s->box(box.x+box.w-12, box.y+3, 8, box.h-6, gmenu2x->skinConfColors[COLOR_SELECTION_BG]);
if (gmenu2x->f200) gmenu2x->ts.poll();
if (gmenu2x->f200) ts.poll();
action = drawVirtualKeyboard();
gmenu2x->s->flip();
gmenu2x->input.update();
if ( gmenu2x->input[ACTION_START] ) action = ID_ACTION_CLOSE;
if ( gmenu2x->input[ACTION_UP ] ) action = ID_ACTION_UP;
if ( gmenu2x->input[ACTION_DOWN ] ) action = ID_ACTION_DOWN;
if ( gmenu2x->input[ACTION_LEFT ] ) action = ID_ACTION_LEFT;
if ( gmenu2x->input[ACTION_RIGHT] ) action = ID_ACTION_RIGHT;
if ( gmenu2x->input[ACTION_B] ) action = ID_ACTION_SELECT;
if ( gmenu2x->input[ACTION_Y] ) action = ID_ACTION_KB_CHANGE;
if ( gmenu2x->input[ACTION_X] || gmenu2x->input[ACTION_L] ) action = ID_ACTION_BACKSPACE;
if ( gmenu2x->input[ACTION_R ] ) action = ID_ACTION_SPACE;
inputMgr.update();
if ( inputMgr[ACTION_START] ) action = ID_ACTION_CLOSE;
if ( inputMgr[ACTION_UP ] ) action = ID_ACTION_UP;
if ( inputMgr[ACTION_DOWN ] ) action = ID_ACTION_DOWN;
if ( inputMgr[ACTION_LEFT ] ) action = ID_ACTION_LEFT;
if ( inputMgr[ACTION_RIGHT] ) action = ID_ACTION_RIGHT;
if ( inputMgr[ACTION_B] ) action = ID_ACTION_SELECT;
if ( inputMgr[ACTION_Y] ) action = ID_ACTION_KB_CHANGE;
if ( inputMgr[ACTION_X] || inputMgr[ACTION_L] ) action = ID_ACTION_BACKSPACE;
if ( inputMgr[ACTION_R ] ) action = ID_ACTION_SPACE;
switch (action) {
case ID_ACTION_CLOSE: {
@ -270,7 +273,7 @@ int InputDialog::drawVirtualKeyboard() {
SDL_Rect re = {kbLeft+xc*KEY_WIDTH-1, KB_TOP+l*KEY_HEIGHT, KEY_WIDTH-1, KEY_HEIGHT-2};
//if ts on rect, change selection
if (gmenu2x->f200 && gmenu2x->ts.pressed() && gmenu2x->ts.inRect(re)) {
if (gmenu2x->f200 && ts.pressed() && ts.inRect(re)) {
selCol = xc;
selRow = l;
}
@ -284,7 +287,7 @@ int InputDialog::drawVirtualKeyboard() {
//Ok/Cancel
SDL_Rect re = {kbLeft-1, KB_TOP+kb->size()*KEY_HEIGHT, kbLength*KEY_WIDTH/2-1, KEY_HEIGHT-1};
gmenu2x->s->rectangle(re, gmenu2x->skinConfColors[COLOR_SELECTION_BG]);
if (gmenu2x->f200 && gmenu2x->ts.pressed() && gmenu2x->ts.inRect(re)) {
if (gmenu2x->f200 && ts.pressed() && ts.inRect(re)) {
selCol = 0;
selRow = kb->size();
}
@ -292,14 +295,14 @@ int InputDialog::drawVirtualKeyboard() {
re.x = kbLeft+kbLength*KEY_WIDTH/2-1;
gmenu2x->s->rectangle(re, gmenu2x->skinConfColors[COLOR_SELECTION_BG]);
if (gmenu2x->f200 && gmenu2x->ts.pressed() && gmenu2x->ts.inRect(re)) {
if (gmenu2x->f200 && ts.pressed() && ts.inRect(re)) {
selCol = 1;
selRow = kb->size();
}
gmenu2x->s->write(gmenu2x->font, gmenu2x->tr["OK"], (int)(160+kbLength*KEY_WIDTH/4), KB_TOP+kb->size()*KEY_HEIGHT+KEY_HEIGHT/2, SFontHAlignCenter, SFontVAlignMiddle);
//if ts released
if (gmenu2x->f200 && gmenu2x->ts.released() && gmenu2x->ts.inRect(kbRect)) {
if (gmenu2x->f200 && ts.released() && ts.inRect(kbRect)) {
action = ID_ACTION_SELECT;
}

View File

@ -46,8 +46,13 @@ using std::vector;
typedef vector<string> stringlist;
class InputManager;
class Touchscreen;
class InputDialog : protected Dialog {
private:
InputManager &inputMgr;
Touchscreen &ts;
int selRow, selCol;
bool close, ok;
string title, text, icon;
@ -68,7 +73,7 @@ private:
void setKeyboard(int);
public:
InputDialog(GMenu2X *gmenu2x, const string &text, const string &startvalue="", const string &title="", const string &icon="");
InputDialog(GMenu2X *gmenu2x, InputManager &inputMgr, Touchscreen &ts, const string &text, const string &startvalue="", const string &title="", const string &icon="");
bool exec();
const string &getInput() { return input; }

View File

@ -76,7 +76,8 @@ void MenuSettingString::clear()
void MenuSettingString::edit()
{
InputDialog id(gmenu2x,description,value(), diagTitle,diagIcon);
InputDialog id(gmenu2x, gmenu2x->input, gmenu2x->ts,
description, value(), diagTitle, diagIcon);
if (id.exec()) setValue(id.getInput());
}