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Rewrote the function SurfaceCollection::getSkinFilePath() so that it'll search inside the right directories.
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@ -22,6 +22,7 @@
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#include "surface.h"
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#include "utilities.h"
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#include "debug.h"
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#include "gmenu2x.h"
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using std::endl;
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using std::string;
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@ -37,16 +38,26 @@ void SurfaceCollection::setSkin(const string &skin) {
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this->skin = skin;
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}
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string SurfaceCollection::getSkinFilePath(const string &file) {
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string prefix = "/usr/share/gmenu2x/";
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if (fileExists("skins/"+skin+"/"+file))
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return "skins/"+skin+"/"+file;
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else if (fileExists("skins/Default/"+file))
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return "skins/Default/"+file;
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else if (fileExists(prefix+"skins/Default/"+file))
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return prefix+"skins/Default/"+file;
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else
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return "";
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string SurfaceCollection::getSkinFilePath(const string &file)
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{
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/* We first search the skin file on the user-specific directory. */
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string path = GMenu2X::getHome() + "/skins/" + skin + "/" + file;
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if (fileExists(path))
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return path;
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/* If not found, we search that skin file on the system directory. */
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path = GMENU2X_SYSTEM_DIR "/skins/" + skin + "/" + file;
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if (fileExists(path))
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return path;
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/* If it is nowhere to be found, as a last resort we check the
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* "Default" skin on the system directory for a corresponding
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* (but probably not similar) file. */
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path = GMENU2X_SYSTEM_DIR "/skins/Default/" + file;
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if (fileExists(path))
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return path;
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return "";
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}
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void SurfaceCollection::debug() {
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