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mirror of git://projects.qi-hardware.com/gmenu2x.git synced 2024-09-30 01:09:27 +03:00

Show the background while loading the menu

This is better than showing an empty black screen, I think.
This commit is contained in:
Paul Cercueil 2014-04-29 00:22:04 +02:00
parent 5fa8919f2b
commit dac1e49238

View File

@ -226,7 +226,6 @@ GMenu2X::GMenu2X()
font = NULL;
setSkin(confStr["skin"], !fileExists(confStr["wallpaper"]));
layers.insert(layers.begin(), make_shared<Background>(*this));
initMenu();
/* We enable video at a later stage, so that the menu elements are
* loaded before SDL inits the video; this is made so that we won't show
@ -238,10 +237,6 @@ GMenu2X::GMenu2X()
s = Surface::openOutputSurface(resX, resY, confInt["videoBpp"]);
#ifdef ENABLE_INOTIFY
monitor = new MediaMonitor(CARD_ROOT);
#endif
if (!fileExists(confStr["wallpaper"])) {
DEBUG("No wallpaper defined; we will take the default one.\n");
confStr["wallpaper"] = DEFAULT_WALLPAPER_PATH;
@ -249,6 +244,17 @@ GMenu2X::GMenu2X()
initBG();
/* the menu may take a while to load, so we show the background here */
for (auto layer : layers)
layer->paint(*s);
s->flip();
initMenu();
#ifdef ENABLE_INOTIFY
monitor = new MediaMonitor(CARD_ROOT);
#endif
/* If a user-specified input.conf file exists, we load it;
* otherwise, we load the default one. */
string input_file = getHome() + "/input.conf";