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Make sure the joystick subsystem is inited before InputManager starts
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@ -221,7 +221,7 @@ GMenu2X::GMenu2X()
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setenv("SDL_FBCON_DONT_CLEAR", "1", 0);
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//Screen
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if( SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_TIMER) < 0) {
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if( SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) {
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ERROR("Could not initialize SDL: %s\n", SDL_GetError());
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quit();
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}
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@ -42,8 +42,15 @@ InputManager::InputManager()
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{
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#ifndef SDL_JOYSTICK_DISABLED
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int i;
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if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) {
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ERROR("Unable to init joystick subsystem\n");
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return;
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}
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for (i = 0; i < SDL_NumJoysticks(); i++)
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joysticks.push_back(SDL_JoystickOpen(i));
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DEBUG("Opening %i joysticks\n", i);
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#endif
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}
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