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If a filename contains '#' don't check if the file exists.
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@ -110,7 +110,10 @@ Surface *SurfaceCollection::add(const string &path) {
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filePath = getSkinFilePath(filePath.substr(5,filePath.length()));
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filePath = getSkinFilePath(filePath.substr(5,filePath.length()));
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if (filePath.empty())
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if (filePath.empty())
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return NULL;
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return NULL;
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} else if (!fileExists(filePath)) return NULL;
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} else if ((filePath.find('#') == filePath.npos) && (!fileExists(filePath))) {
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WARNING("Unable to add image %s\n", path.c_str());
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return NULL;
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}
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DEBUG("Adding surface: '%s'\n", path.c_str());
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DEBUG("Adding surface: '%s'\n", path.c_str());
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Surface *s = Surface::loadImage(filePath);
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Surface *s = Surface::loadImage(filePath);
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