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git://projects.qi-hardware.com/gmenu2x.git
synced 2024-11-22 18:23:08 +02:00
Remove code duplication between the two constructors of MenuSettingBool.
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parent
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commit
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@ -25,31 +25,29 @@ using namespace std;
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using namespace fastdelegate;
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using namespace fastdelegate;
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MenuSettingBool::MenuSettingBool(GMenu2X *gmenu2x, const string &name, const string &description, int *value)
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MenuSettingBool::MenuSettingBool(GMenu2X *gmenu2x, const string &name, const string &description, int *value)
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: MenuSetting(gmenu2x,name,description)
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: MenuSetting(gmenu2x, name, description)
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{
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{
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IconButton *btn;
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_ivalue = value;
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_ivalue = value;
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_value = NULL;
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_value = NULL;
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originalValue = *value != 0;
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originalValue = *value != 0;
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setValue(this->value());
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setValue(this->value());
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initButton();
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btn = new IconButton(gmenu2x, "skin:imgs/buttons/b.png", gmenu2x->tr["Switch"]);
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btn->setAction(MakeDelegate(this, &MenuSettingBool::toggle));
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buttonBox.add(btn);
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}
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}
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MenuSettingBool::MenuSettingBool(GMenu2X *gmenu2x, const string &name, const string &description, bool *value)
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MenuSettingBool::MenuSettingBool(GMenu2X *gmenu2x, const string &name, const string &description, bool *value)
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: MenuSetting(gmenu2x,name,description)
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: MenuSetting(gmenu2x, name, description)
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{
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{
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IconButton *btn;
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_value = value;
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_value = value;
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_ivalue = NULL;
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_ivalue = NULL;
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originalValue = *value;
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originalValue = *value;
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setValue(this->value());
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setValue(this->value());
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initButton();
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}
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btn = new IconButton(gmenu2x, "skin:imgs/buttons/b.png", gmenu2x->tr["Switch"]);
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void MenuSettingBool::initButton()
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{
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IconButton *btn = new IconButton(gmenu2x, "skin:imgs/buttons/b.png",
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gmenu2x->tr["Switch"]);
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btn->setAction(MakeDelegate(this, &MenuSettingBool::toggle));
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btn->setAction(MakeDelegate(this, &MenuSettingBool::toggle));
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buttonBox.add(btn);
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buttonBox.add(btn);
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}
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}
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@ -28,13 +28,14 @@ class GMenu2X;
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class MenuSettingBool : public MenuSetting {
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class MenuSettingBool : public MenuSetting {
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private:
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private:
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void initButton();
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void toggle();
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bool originalValue;
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bool originalValue;
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bool *_value;
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bool *_value;
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int *_ivalue;
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int *_ivalue;
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string strvalue;
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string strvalue;
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void toggle();
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public:
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public:
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MenuSettingBool(GMenu2X *gmenu2x, const string &name, const string &description, bool *value);
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MenuSettingBool(GMenu2X *gmenu2x, const string &name, const string &description, bool *value);
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MenuSettingBool(GMenu2X *gmenu2x, const string &name, const string &description, int *value);
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MenuSettingBool(GMenu2X *gmenu2x, const string &name, const string &description, int *value);
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