mirror of
git://projects.qi-hardware.com/gmenu2x.git
synced 2024-11-26 04:01:53 +02:00
Allow layers to play animations
This commit is contained in:
parent
71f4391cda
commit
f414ce4685
@ -596,6 +596,24 @@ void GMenu2X::main() {
|
||||
|
||||
bool quit = false;
|
||||
while (!quit) {
|
||||
// Check whether any layers are animating and remove dismissed layers
|
||||
// from the stack.
|
||||
bool animating = false;
|
||||
for (auto it = layers.begin(); it != layers.end(); ) {
|
||||
auto layer = *it;
|
||||
switch (layer->getStatus()) {
|
||||
case Layer::Status::DISMISSED:
|
||||
it = layers.erase(it);
|
||||
break;
|
||||
case Layer::Status::ANIMATING:
|
||||
animating = true;
|
||||
// fall through
|
||||
case Layer::Status::PASSIVE:
|
||||
++it;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Paint layers.
|
||||
for (auto layer : layers) {
|
||||
layer->paint(*s);
|
||||
@ -613,21 +631,20 @@ void GMenu2X::main() {
|
||||
}
|
||||
|
||||
// Handle other input events.
|
||||
InputManager::Button button = input.waitForPressedButton();
|
||||
InputManager::ButtonEvent event;
|
||||
bool gotEvent;
|
||||
const bool wait = !animating;
|
||||
do {
|
||||
do {
|
||||
gotEvent = input.getEvent(&event, wait);
|
||||
} while (gotEvent && event.state != InputManager::PRESSED);
|
||||
} while (wait && !gotEvent);
|
||||
if (gotEvent) {
|
||||
for (auto it = layers.rbegin(); it != layers.rend(); ++it) {
|
||||
if ((*it)->handleButtonPress(button)) {
|
||||
if ((*it)->handleButtonPress(event.button)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Remove dismissed layers from the stack.
|
||||
for (auto it = layers.begin(); it != layers.end(); ) {
|
||||
auto layer = *it;
|
||||
if (layer->wasDismissed()) {
|
||||
it = layers.erase(it);
|
||||
} else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -32,14 +32,14 @@ void HelpPopup::paint(Surface &s) {
|
||||
|
||||
bool HelpPopup::handleButtonPress(InputManager::Button button) {
|
||||
if (button == InputManager::CANCEL) {
|
||||
dismissed = true;
|
||||
dismiss();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool HelpPopup::handleTouchscreen(Touchscreen &ts) {
|
||||
if (ts.pressed()) {
|
||||
dismissed = true;
|
||||
dismiss();
|
||||
ts.setHandled();
|
||||
}
|
||||
return true;
|
||||
|
@ -58,6 +58,7 @@ public:
|
||||
bool waitForEvent(ButtonEvent *event);
|
||||
Button waitForPressedButton();
|
||||
bool pollEvent(ButtonEvent *event);
|
||||
bool getEvent(ButtonEvent *bevent, bool wait);
|
||||
|
||||
private:
|
||||
enum ButtonSource { UNMAPPED, KEYBOARD, JOYSTICK };
|
||||
@ -69,7 +70,6 @@ private:
|
||||
Menu *menu;
|
||||
|
||||
void readConfFile(const std::string &conffile);
|
||||
bool getEvent(ButtonEvent *bevent, bool wait);
|
||||
|
||||
ButtonMapEntry buttonMap[BUTTON_TYPE_SIZE];
|
||||
#ifndef SDL_JOYSTICK_DISABLED
|
||||
|
29
src/layer.h
29
src/layer.h
@ -16,6 +16,8 @@ class Touchscreen;
|
||||
*/
|
||||
class Layer {
|
||||
public:
|
||||
enum class Status { PASSIVE, ANIMATING, DISMISSED };
|
||||
|
||||
virtual ~Layer() {}
|
||||
|
||||
/**
|
||||
@ -36,13 +38,34 @@ public:
|
||||
*/
|
||||
virtual bool handleTouchscreen(Touchscreen &ts) = 0;
|
||||
|
||||
bool wasDismissed() { return dismissed; }
|
||||
Status getStatus() { return status; }
|
||||
|
||||
protected:
|
||||
/**
|
||||
* Set this to true to request the layer to be removed from the stack.
|
||||
* Request the Layer to be removed from the stack.
|
||||
* There could be a few more calls to the Layer before it is actually
|
||||
* removed, so be prepared to handle those.
|
||||
*/
|
||||
bool dismissed = false;
|
||||
void dismiss() {
|
||||
status = Status::DISMISSED;
|
||||
}
|
||||
|
||||
/**
|
||||
* Request that this layer be repainted every frame.
|
||||
*/
|
||||
void startAnimating() {
|
||||
if (status == Status::PASSIVE) status = Status::ANIMATING;
|
||||
}
|
||||
|
||||
/**
|
||||
* Request that this layer be repainted only after an event.
|
||||
*/
|
||||
void stopAnimating() {
|
||||
if (status == Status::ANIMATING) status = Status::PASSIVE;
|
||||
}
|
||||
|
||||
private:
|
||||
Status status = Status::PASSIVE;
|
||||
};
|
||||
|
||||
#endif // LAYER_H
|
||||
|
Loading…
Reference in New Issue
Block a user