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The skin images will now be loaded using SurfaceCollection::getSkinFilePath().

This commit is contained in:
Ayla 2011-04-01 18:31:54 +02:00
parent 114fe594d0
commit fe25cf341d

View File

@ -26,6 +26,7 @@ using namespace std;
#include "surface.h"
#include "utilities.h"
#include "debug.h"
#include "surfacecollection.h"
RGBAColor strtorgba(const string &strColor) {
RGBAColor c = {0,0,0,255};
@ -116,13 +117,10 @@ void Surface::load(const string &img, bool alpha, const string &skin) {
free();
string skinpath;
if (!skin.empty() && !img.empty() && img[0]!='/') {
skinpath = "skins/"+skin+"/"+img;
if (!fileExists(skinpath))
skinpath = "skins/Default/"+img;
} else {
skinpath = img;
}
if (!skin.empty() && !img.empty() && img[0]!='/')
skinpath = SurfaceCollection::getSkinFilePath(skin, img);
else
skinpath = img;
SDL_Surface *buf = IMG_Load(skinpath.c_str());
if (buf!=NULL) {