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Log surface load failures at DEBUG level instead of ERROR
Since we no longer check file existance before attempting a load, load failures are often not errors. For example a missing preview image is harmless.
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@ -295,7 +295,7 @@ unique_ptr<OffscreenSurface> OffscreenSurface::loadImage(
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{
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SDL_Surface *raw = loadPNG(img, loadAlpha);
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if (!raw) {
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ERROR("Couldn't load surface '%s'\n", img.c_str());
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DEBUG("Couldn't load surface '%s'\n", img.c_str());
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return unique_ptr<OffscreenSurface>();
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}
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