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mirror of git://projects.qi-hardware.com/gmenu2x.git synced 2024-11-26 05:12:49 +02:00
Commit Graph

15 Commits

Author SHA1 Message Date
Nebuleon Fumika
2a2634b364 Remove all touch-screen-related code
It didn't work anymore, at all. Touchscreen polling occurred only
*after* waiting for a button had completed. So the touchscreen events,
if any, would be ignored until the user had pressed a button, possibly
firing off another action with that button press and forwarding the
touchscreen event to the next interface that got brought up as a
result.

Reusing this code and fixing it would require far more work than
rewriting everything anew with touchscreen devices in mind from the
beginning.

MtH: Resolved conflicts, mainly from the GMenu2X pointer to reference
     change I did on 2015-04-21.
2015-04-24 01:44:56 +02:00
Maarten ter Huurne
11ca8308b1 Pass GMenu2X instance by reference instead of pointer
This makes it explicit that null is not accepted.
2015-04-21 21:19:49 +02:00
Nebuleon Fumika
bac622fc39 Cap the width of setting names in SettingDialog to the width of the longest
Setting values are now displayed 10 pixels to the right of setting names, as
passed to MenuSetting::draw.

This commit also contains the following cleanups:

* The height of a row is passed to MenuSetting's draw and touchscreen methods.
* MenuSettingRGBA's magic constant (36) to separate the text for a color's
  four components is now a named constant.
* MenuSettingRGBA's color preview squares are now rowHeight - 2 pixels tall,
  and have a white border surrounded by a black border to help view the color
  it contains in both light and dark themes.
* The rectangle behind the selected setting's name is now drawn by that
  setting's drawSelected method.
2014-07-24 11:07:30 +02:00
Maarten ter Huurne
1ad6b2f25a Made GMenu2X::ts private.
Pass Touchscreen reference to constructors instead of pulling it from
the GMenu2X class.
2011-12-23 14:03:05 +01:00
Maarten ter Huurne
a38c283e17 SettingsDialog: simplify code using InputManager::waitForPressedButton().
Replaced MenuSetting::manageInput() by handleButtonPress(), because we will
only pass pressed buttons to it, not the entire input event.
2011-10-23 09:38:59 +02:00
Maarten ter Huurne
315bf0a180 InputManager: C++-style type definitions.
There is no need to typedef enums and structs in C++.
Put types defined by InputManager inside the class namespace.
Changed type names to CamelCase.
2011-10-23 09:04:12 +02:00
Ayla
7f2c7db8e2 Rewrite of how the events are handled by the menusetting* objects. 2011-09-15 20:20:35 +02:00
Ayla
563cb34a89 Rewrote the whole input system.
Gmenu2X will no longer eat 100% CPU ;)
2010-09-17 22:34:26 +02:00
Maarten ter Huurne
d082f7f280 Minimize namespace pollution in MenuSetting class hierarchy.
This should be done for all source files, but it is too much to do all at once.
2010-07-28 02:36:46 +02:00
Maarten ter Huurne
44bed79d5c Give adjustInput() an empty default implementation and remove empty overrides.
Again a slight reduction in binary size.
2010-07-28 01:52:05 +02:00
Maarten ter Huurne
eff06b0319 Remove code duplication between the two constructors of MenuSettingBool. 2010-07-27 23:45:53 +02:00
Lars-Peter Clausen
3b2538cfaf Add ButtonBox widget to simplify managing buttons in the bottombar. Also fixes some memleaks where buttons were left unfreed. 2010-05-03 22:21:36 +02:00
Lars-Peter Clausen
6361dde213 Fix menusetting widgets. 2010-05-03 19:41:45 +02:00
Lars-Peter Clausen
40a26e1a9c pass strings by reference where possible 2010-05-02 14:38:16 +02:00
Mirko Lindner
cddcd72e33 initial commit - needs clean-up
Signed-off-by: Mirko Lindner <mirko@sharism.cc>
2010-02-04 12:33:47 +01:00