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mirror of git://projects.qi-hardware.com/gmenu2x.git synced 2025-04-04 11:37:29 +03:00

5 Commits

Author SHA1 Message Date
Nebuleon Fumika
2a2634b364 Remove all touch-screen-related code
It didn't work anymore, at all. Touchscreen polling occurred only
*after* waiting for a button had completed. So the touchscreen events,
if any, would be ignored until the user had pressed a button, possibly
firing off another action with that button press and forwarding the
touchscreen event to the next interface that got brought up as a
result.

Reusing this code and fixing it would require far more work than
rewriting everything anew with touchscreen devices in mind from the
beginning.

MtH: Resolved conflicts, mainly from the GMenu2X pointer to reference
     change I did on 2015-04-21.
2015-04-24 01:44:56 +02:00
Maarten ter Huurne
aff5f53f7d Don't pass around naked Surface pointers when drawing
Use references instead.
2014-08-10 04:26:59 +02:00
Maarten ter Huurne
902145b698 Removed Surface::write method
All it did was redirect to Font::write, so it's better to call that
method directly.
2014-07-31 23:16:51 +02:00
Maarten ter Huurne
f414ce4685 Allow layers to play animations 2013-08-11 01:35:43 +02:00
Maarten ter Huurne
6d868a895a Implemented layer system for painting and events
The long term goal is to be able to use a single event loop regardless
of which submenu or alternative mode is active.
2013-08-06 01:55:32 +02:00