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mirror of git://projects.qi-hardware.com/gmenu2x.git synced 2024-11-16 17:08:25 +02:00
Commit Graph

796 Commits

Author SHA1 Message Date
Paul Cercueil
31ad27f2bd Do not try to change the permissions of the executables 2013-12-11 12:31:29 +01:00
Paul Cercueil
61a79cd3d9 InputDialog: Make SETTINGS button confirm and MENU button cancel 2013-11-30 02:27:45 +01:00
Paul Cercueil
246fd8630c Output log to /var/log/gmenu2x.log 2013-11-08 11:27:34 +01:00
Paul Cercueil
217a9b5cd6 Remove calls to setInputSpeed(), as it only needs to be called once 2013-09-26 18:59:22 -03:00
Paul Cercueil
8452c037ac Remove calls to sync()
This is not a low-level tool to deal with the filesystem, using
sync() here is nonsense and just bogs down the system for nuts.
2013-09-26 18:58:12 -03:00
Paul Cercueil
f99c5ee1a7 Merge branch 'packages' 2013-09-19 17:36:40 +02:00
Paul Cercueil
6947997d44 Fix build for platforms without libopk 2013-09-19 17:26:32 +02:00
Paul Cercueil
0ee45d5054 Disable inotify support if libopk is not found
Currently, inotify is used only to detect that OPKs have been
added / removed / modified, so it is not needed to enable inotify
support when support for OPKs is not compiled in.
2013-09-19 17:25:54 +02:00
Paul Cercueil
0e4180460b Recover last session from main() instead of constructor
This fixes a bug where the apps using the file selector wouldn't be
launched at all when selecting a new file after a session recover.
2013-09-07 17:02:38 -04:00
Paul Cercueil
e86a96c73f Fixes the Selector returning empty file/directory names
This fixes commit ba5ef51269
2013-09-07 16:47:18 -04:00
Paul Cercueil
3ce314c65d Make the InputManager handle analog sticks as input 2013-09-07 11:09:56 -04:00
Paul Cercueil
dba6c32109 Change API of InputManager: we don't care about key release events 2013-09-07 11:00:57 -04:00
Paul Cercueil
ba5ef51269 Make the Selector return the canonicalised absolute pathname 2013-09-05 19:23:27 -04:00
Paul Cercueil
b73391486f Simplify again the prototype of LinkApp as gmenu2x->input is public 2013-09-05 19:20:54 -04:00
Paul Cercueil
1ff17d83c9 Add function GMenu2X::getTouchscreen(), to simplify Link and LinkApp prototypes 2013-09-05 19:19:16 -04:00
Paul Cercueil
20339c8849 Allow exiting the selector with B when not in explorer mode 2013-08-30 07:02:56 -04:00
Paul Cercueil
5eb8fb7fd7 Revert "When started, load all OPKs in a thread to boost startup time"
Loading dynamically at startup is a very bad idea, as it
confuses the "load state before exiting" feature of GMenu2X:
the file selector will pass the file to a different program,
the cursor will move to select a different app, etc.

This reverts commit 5c631d610e.
2013-08-28 13:49:08 -04:00
Paul Cercueil
5c631d610e When started, load all OPKs in a thread to boost startup time 2013-08-28 13:25:10 -04:00
Paul Cercueil
5d8fb6520f Code factorisation (Add function inject_user_event() to utilities) 2013-08-28 13:14:08 -04:00
Paul Cercueil
3ff6dc93f2 Also search the Default skin in the user directory for skin files
This fixes a segmentation fault occuring on the wallpaper dialog
when trying to select a wallpaper located in the Default skin in
the user directory, when the current skin is not "Default".
2013-08-28 11:32:23 -04:00
Maarten ter Huurne
965340a39c Fixed bug with launch screen and double buffering
LinkApp::drawRun() assumes the layers below are already painted when
it is called, but this was not the case. With single buffering, the
previous frame was still there so it still looked good, but with
double buffering the buffer typically contains an outdated screen.

Long term I think the launch should happen at the outermost scope,
so all destructors get a chance to run. This commit is a small step
in that direction, by exiting the main loop before launching.
2013-08-16 10:41:16 +02:00
Maarten ter Huurne
8d38decc82 Pass full path to LinkApp::launch 2013-08-16 09:46:16 +02:00
Maarten ter Huurne
d6deb29ba0 Eliminated selectedDir argument to LinkApp::launch() 2013-08-16 09:38:16 +02:00
Maarten ter Huurne
6c80a663e1 Check for empty strings using empty() instead of comparing to "" 2013-08-16 09:16:04 +02:00
Maarten ter Huurne
8472acc26c Removed checks for manuals and screenshots in JPEG and BMP format
Support for loading JPEG and BMP images was removed a long time ago,
so there is no point in looking for files in those formats.
2013-08-14 13:30:17 +02:00
Maarten ter Huurne
666be4d354 Fixed text area coordinates in TextDialog
Take top and bottom bar height as defined by skin into account.
2013-08-14 13:25:07 +02:00
Maarten ter Huurne
91dd708476 Added method GMenu2X::getContentArea() 2013-08-14 12:56:15 +02:00
Maarten ter Huurne
19fc3cb4d1 Added "bottomBarHeight" item to skin
There was already "topBarHeight", but the height of the bottom bar was
still hardcoded.
2013-08-14 12:23:15 +02:00
Maarten ter Huurne
13f91f9b7e Crop 320x240 versions of topbar.png and bottombar.png to width 320
They were 800 pixels wide before, which is harmless but wasteful.
2013-08-14 11:56:29 +02:00
Maarten ter Huurne
e4dd07081e Removed PNG font
Now that we render using SDL_ttf, we have no more need for the font
PNG. In fact, the rendering code for it was removed a while ago.
2013-08-14 11:47:29 +02:00
Maarten ter Huurne
1ffae36004 Made Surface argument to drawTopBar/drawBottomBar() mandatory 2013-08-14 11:47:29 +02:00
Maarten ter Huurne
69b2b795a2 Make GMenu2X::initBG() private 2013-08-14 11:47:29 +02:00
Maarten ter Huurne
b18e3fa6a8 Don't pass screen coordinates to drawScrollBar()
The scroll bar always spans the content area of the screen: the
position and height depend only on the theme and not on who is
drawing it.

Note that the coordinates passed were wrong in most cases, so this
commit fixes the scroll bar positioning for several dialogs.
2013-08-14 11:47:29 +02:00
Maarten ter Huurne
ea85b10d31 Reduce use of HAVE_LIBOPK inside LinkApp class as well
In commit de30b3f9 several outside uses were removed by always defining
isOpk(), this commit does the same for LinkApp itself.
2013-08-14 11:47:29 +02:00
Maarten ter Huurne
9c497e7867 Remove "don't leave" feature
If the application in question daemonizes, it will continue running
no matter whether we start it with system() or execlp(). So I don't
see a reason for this feature to exist and removing it means less
code paths to worry about.
2013-08-14 11:47:28 +02:00
Maarten ter Huurne
dfa5413b5b Removed the word "Color" from the labels in the skin settings menu
The labels were longer than the space before the RGBA controls and
the fact that these are colors is already clear from the context
(such as having an RGBA control after it ;).

I tried to update the translated versions of these labels as well.
However, since I don't speak most of these languages, it is possible
the result is grammatically incorrect. If this is the case, please
mail me a correction.
2013-08-14 11:47:28 +02:00
Maarten ter Huurne
742444c919 Removed Button class
It was only used to share implementation between IconButton and Link.
However, there was only one non-trivial method, handleTS(), and that
method used a different code path for each use case: doubleClick was
always false for IconButton and always true for Link. So the total
amount of code was actually reduced by eliminating this code sharing.

The main motivation for this split is that I can now freely refactor
Link without having to worry about IconButton.
2013-08-14 04:26:04 +02:00
Maarten ter Huurne
6378fcfcd7 Make Link and IconButton inherit from Button privately
Each part of the code deals with either Links or IconButtons, but
not both: the base class is only used to share implementation and
not interface. Make this explicit by doing private inheritance.
2013-08-13 01:47:02 +02:00
Maarten ter Huurne
06ee35bb7a Make ButtonBox deal with IconButtons instead of generic Buttons
Nowhere in the code do we actually mix IconButtons and Links (the other
Button subclass), so I'm thinking of breaking up this class hierarchy
or at least making the inheritance private.

Also switched to C++11 style loops.
2013-08-13 00:34:04 +02:00
Maarten ter Huurne
90afa096e7 Query animation status instead of storing it
This makes it a lot easier to support more than one possible animation
in the same layer.
2013-08-12 19:41:56 +02:00
Maarten ter Huurne
f820bf8d6e Scroll when link cursor moves into top/bottom row
Previously, the links would scroll when the cursor was about to move
out of screen. By scrolling earlier, the user gets a view of the next
row before it becomes the current row. This allows a longer reaction
time to switch from vertical to horizontal navigation when looking for
a particular link in the grid.
2013-08-12 06:11:18 +02:00
Maarten ter Huurne
6cdd5694d3 Minor cleanups in Menu::linkUp/Down() and setLinkIndex() 2013-08-12 05:54:20 +02:00
Maarten ter Huurne
0d0eebe365 Made Link/LinkApp::searchIcon() protected (instead of public) 2013-08-12 05:05:06 +02:00
Maarten ter Huurne
02dd542ea5 Renamed section left/right images
Since we adopted the circular navigation, there is no more need for
separate enabled and disabled images.
2013-08-12 01:38:32 +02:00
Maarten ter Huurne
de30b3f98f Define LinkApp::isOpk() also when OPK support is disabled
This reduces the number of required preprocessor directives, leading to
more readable code and more code being examined by the compiler (useful
to spot problems). Since the method is inlined, the compiler should be
able to eliminate the same amount of code that the preprocessor would,
only at a later stage of the compilation.
2013-08-12 00:13:18 +02:00
Maarten ter Huurne
271ef00c18 Call Menu::selLinkApp() only once in GMenu2X::editLink() 2013-08-12 00:08:28 +02:00
Maarten ter Huurne
84fe36b5e8 Implemented wrap around for context menu option selection 2013-08-11 23:50:20 +02:00
Maarten ter Huurne
76117663ff Converted the context menu to a Layer
This fixes a bug with the captured background being wrong when using
double buffering. Also it ensures that for example the clock in the
status bar is updated when the context menu is open.
2013-08-11 23:46:04 +02:00
Maarten ter Huurne
945e29986a Cleaned up GMenu2X::contextMenu() 2013-08-11 20:57:13 +02:00
Maarten ter Huurne
8de59b5c04 Animate section header changes 2013-08-11 05:17:12 +02:00