The filename passed to it should contain the filename of the squashfs
image, the character '#', and the filename of the .png file contained
inside the package.
E.g.:
/tmp/package.opk#icon.png
Console apps are always launched on tty1. However it can occur that
the console displayed on the framebuffer is another one, so we have
to explicitely activate tty1.
Use unsigned ints for width and height, like SDL does.
We're using the SDL typedefs there after all.
Include argument names in header when type name does tell everything.
Use whitespace in argument lists.
Fixes bug introduced in 57ad81e3df.
This bug would prevent applications from launching, so it's pretty serious.
I did test before committing, but apparently I didn't test the right binary.
LinkApp now calls its launch method via the delegate mechanism instead of
via an overridden virtual method. This should make it easier to move the
launch method out of LinkApp and into the GMenu2X main class.
This functionality was half-removed already: some code missing, other
essential parts commented out.
I don't see the point of this either: RGB graphics are created for a certain
gamma value; if that differs from the screen gamma it is up to the application
to do something about it: gamma correct the graphics and/or change the screen
gamma. It doesn't make sense to make this user configurable.
Working directory was only configurable in the ini files, not in the GUI.
Many GP2X/Dingoo applications break if the working directory is changed
because they use relative paths for locating their data files.
I don't see a reason to keep this feature, since I don't know of a realistic
scenario where it would be useful. In any case, the functionality can be
re-created by using a wrapper script to change the working directory based on
a parameter value.
Initialize in constructor and clean up in destructor instead of having separate init() and deinit() methods.
Don't close file descriptor if open failed (ts_fd == -1).
Renamed initialized() to available(), since it tests whether the touch screen was found, not whether an initialization was attempted.
Improved code layout and minor other cleanups.
There is no need for the overhead of std::vector if we know the number
of elements at compile time.
This shaves off about 2 kB of the stripped binary size.
Do not test whether config file exists; just open it and handle failure.
Config file was not closed on errors, fixed now.
Make sure unconfigured entries of the button map are properly initialized.
Ignore lines with invalid keywords instead of aborting parsing.
Made log messages more specific.
The desired backlight level depends on the amount of light coming in from
the environment, not on the application that is run. Setting the brightness
when launching an application discards what is probably the right value
for this location (indoor/outdoor) and time of day. So we decided that this
is not a desirable feature and therefore removed it.
Instead of having fscanf() read into a string buffer (with the risk of
overflowing it if sysfs returns an unexpectedly long string) and converting
the value to integer with atoi() afterwards, just use fscanf() to read
an integer.
It is already constrained on editing and when actually applying the frequency.
The string value constrain is problematic because it happens in a class that
has no knowledge of the actual CPU limits, so it can only contrain to
hardcoded limits.
With this change you'll actually be able to run apps at 432 MHz.
The maximum frequency for applications was set to 430 MHz before,
while some Dingoos can handle higher frequencies. Now the limit is set to
the theoretical maximum frequency of 500 MHz.
For the menu itself the maximum frequency is set to a safer 408 MHz,
to avoid over-eager users from putting their system in an unusable state
that is difficult to recover from.
Also the frequency settings are now done in 24 MHz increments, to match
the limitations of the current JZ4740 kernel. Note that only new entries
are rounded to 24 MHz multiples, existing entries stay as they are.
There was a lot of gp2x-specific code which was built for
all platform. For instance, the code was compiled for all
the platforms with the constant "TARGET_GP2X" defined.
This obviously had to be fixed.
This reverts commit 439d25c292.
Refusing to load files of the Default skin for a different one is a bad idea; it requires
that skin to provide every single PNG file needed by gmenu2x.
It ensures that GMenu2X can restart after a SDL program segfaulted or crashed.
It also allow GMenu2X to exit without clearing the screen, so that the "loading" screen appears
until the launched binary starts using the framebuffer.
writeSkinConfig() had a very naughty bug when RGBA values were written
to config file unpadded. This lead to a problem that, for example,
0x00000080 was written as 0x00080 in config file (Somehow gmenu2x
reads and re-saves config on selection). This, in turn, led
to problem when reading skin config file in strtorgba function,
because it parses the color string in token of two symbols
(substr(0,2) and etc).
This eliminates the build-time dependency on SDL_image and the run-time
dependencies on all libraries used by SDL_image except SDL and libpng.
In addition we now let libpng convert to ARGB format while decoding the
image, rather than letting SDL convert the surface afterwards.
A bug in SDL_ConvertSurface() leaves the per-surface alpha undefined when
converting from RGBA to RGBA. This can cause problems if the surface is
later converted to a format without an alpha channel, such as the display
format.
Instead of having the copy constructor convert to display format, the new
copy constructor preserves the pixel format and a separate method was
introduced to convert surfaces to display format.
The code was made more robust as well: it should no longer crash if the
wallpaper cannot be loaded.
I cheated a bit by declaring ASFont as friend, but all other outside
access now happens via methods.
I removed the "saveScreenshot" method since the code calling it is
commented out and I never heard anyone complain about missing this
feature.
If loading fails, the factory method returns NULL, while previously the
constructor would create a Surface object with a NULL "raw" field.
However, since most of the methods dereference "raw" without checking,
such a Surface would likely crash the application when used.
Use real double buffering instead.
I checked the SDL code and if the hardware cannot provide double buffering
it will use a shadow surface to ensure that a frame is not displayed until
it has been fully painted.
Also disable mouse cursor before opening the output surface. The reason it
was disabled after the surface was opened is that SDL on GP2X has a bug.
However, this means the cursor is visible for a short time during startup
which looks ugly.
The unnecessary alpha channel might harm performance but is not a big deal.
However, the fact that the alpha flag (bool) is somehow automatically
converted by C++ into a skin name (string) causes the entire screen to
stay black.
The black screen was fixed by removing the alpha flag.
For optimum blitting performance, the wallpaper surface is then converted
to the pixel format of the frame buffer.
Bug was introduced in 52c89d6005.