It was only used to fetch resY, so I replaced that by taking the
y-coordinate as an argument. That is also more consistent with the
x-coordinate which was already an argument.
The x-coordinate was changed to a signed int, since that is the norm
for paint coordinates. It can be useful for drawing widgets that are
partially off screen, for example during a (dis)appear animation.
In InputDialog, the ButtonBox field was changed from a pointer to
a plain data member. There was no need to dynamically allocate it.
Previously, IconButton instances to be added to button boxes were
allocated with new, but never freed with delete.
unique_ptr makes sure the buttons will be freed along with the button
box that owns them, or when code calls ButtonBox::clear.
The destructor of ButtonBox has been made redundant by this change, so
it's gone.
Browsing the user's wallpaper directory will simply add no new files
to the list of wallpapers available if the directory doesn't exist.
WallpaperDialog::exec doesn't need to care about that.
Because wallpapers are files, not directories, also don't return
directories in the result. The code that makes the wallpapers list
calls FileLister::getFiles and ignores directories anyway.
The constructor now has zero arguments. showDirectories and showFiles
are now set using setter methods.
FileLister::browse is now the sole way to start a scan for files and
directories, replacing the initial path in the constructor and the
setPath method. It allows merging results from multiple directories
as before.
This is all to make explicit how many times the costly task of browsing
a directory is actually carried out.
There are a few exclusive operations for each type. Also we no longer
need the freeWhenDone flag since the class now determines whether the
surface should be freed or not.
This is the convention that most classes stick to. The likely reason
why Dialog didn't stick to the convention was to be able to provide
a default value for this argument, but that feature wasn't very useful
since every caller already had access to the default surface.
In well-described fonts, this enables multi-line text (e.g. in manuals) to be
more readable.
The term "height" is also replaced with "line spacing" in Font's code.
The scroll bar always spans the content area of the screen: the
position and height depend only on the theme and not on who is
drawing it.
Note that the coordinates passed were wrong in most cases, so this
commit fixes the scroll bar positioning for several dialogs.
Originally the font implementation was based on SFont, but it was
recently replaced by an SDL_ttf based implementation, so the name
no longer made sense.
This is useful when the files/directories lists are not cleared; then it is possible to define priorities between the files.
For instance, the skin "Default" will be shown only once, even if the directory "Default" exists both in the system and the user directories.
As the skin and translation loading functions does check both directories, there is no problem in doing that.