Instead of having the copy constructor convert to display format, the new
copy constructor preserves the pixel format and a separate method was
introduced to convert surfaces to display format.
The code was made more robust as well: it should no longer crash if the
wallpaper cannot be loaded.
I cheated a bit by declaring ASFont as friend, but all other outside
access now happens via methods.
I removed the "saveScreenshot" method since the code calling it is
commented out and I never heard anyone complain about missing this
feature.
If loading fails, the factory method returns NULL, while previously the
constructor would create a Surface object with a NULL "raw" field.
However, since most of the methods dereference "raw" without checking,
such a Surface would likely crash the application when used.
Use real double buffering instead.
I checked the SDL code and if the hardware cannot provide double buffering
it will use a shadow surface to ensure that a frame is not displayed until
it has been fully painted.
Also disable mouse cursor before opening the output surface. The reason it
was disabled after the surface was opened is that SDL on GP2X has a bug.
However, this means the cursor is visible for a short time during startup
which looks ugly.
Removed all methods that are never called.
Made methods that are only called by Surface itself private.
One ugly thing remaining is outside access to the "raw" field.