/*************************************************************************** * Copyright (C) 2006 by Massimiliano Torromeo * * massimiliano.torromeo@gmail.com * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include "surface.h" #include "debug.h" #include "imageio.h" #include "surfacecollection.h" #include "utilities.h" #include #include using namespace std; RGBAColor strtorgba(const string &strColor) { RGBAColor c = {0,0,0,255}; c.r = constrain( strtol( strColor.substr(0,2).c_str(), NULL, 16 ), 0, 255 ); c.g = constrain( strtol( strColor.substr(2,2).c_str(), NULL, 16 ), 0, 255 ); c.b = constrain( strtol( strColor.substr(4,2).c_str(), NULL, 16 ), 0, 255 ); c.a = constrain( strtol( strColor.substr(6,2).c_str(), NULL, 16 ), 0, 255 ); return c; } Surface *Surface::openOutputSurface(int width, int height, int bitsperpixel) { SDL_ShowCursor(SDL_DISABLE); SDL_Surface *raw = SDL_SetVideoMode( width, height, bitsperpixel, SDL_HWSURFACE | SDL_DOUBLEBUF); return raw ? new Surface(raw, false) : NULL; } Surface *Surface::emptySurface(int width, int height) { SDL_Surface *raw = SDL_CreateRGBSurface( SDL_SWSURFACE, width, height, 32, 0, 0, 0, 0); if (!raw) return NULL; SDL_FillRect(raw, NULL, SDL_MapRGB(raw->format, 0, 0, 0)); return new Surface(raw, true); } Surface *Surface::loadImage(const string &img, const string &skin) { string skinpath; if (!skin.empty() && !img.empty() && img[0]!='/') skinpath = SurfaceCollection::getSkinFilePath(skin, img); else skinpath = img; SDL_Surface *raw = loadPNG(skinpath); if (!raw) { ERROR("Couldn't load surface '%s'\n", img.c_str()); return NULL; } return new Surface(raw, true); } Surface::Surface(SDL_Surface *raw_, bool freeWhenDone_) : raw(raw_) , freeWhenDone(freeWhenDone_) { halfW = raw->w/2; halfH = raw->h/2; } Surface::Surface(Surface *s) { raw = SDL_ConvertSurface(s->raw, s->raw->format, SDL_SWSURFACE); // Note: A bug in SDL_ConvertSurface() leaves the per-surface alpha // undefined when converting from RGBA to RGBA. This can cause // problems if the surface is later converted to a format without // an alpha channel, such as the display format. raw->format->alpha = s->raw->format->alpha; freeWhenDone = true; halfW = raw->w/2; halfH = raw->h/2; } Surface::~Surface() { if (freeWhenDone) { SDL_FreeSurface(raw); } } void Surface::convertToDisplayFormat() { SDL_Surface *newSurface = SDL_DisplayFormat(raw); if (newSurface) { if (freeWhenDone) { SDL_FreeSurface(raw); } raw = newSurface; freeWhenDone = true; } } void Surface::flip() { SDL_Flip(raw); } bool Surface::blit(SDL_Surface *destination, int x, int y, int w, int h, int a) { if (destination == NULL || a==0) return false; SDL_Rect src = {0,0,w,h}; SDL_Rect dest; dest.x = x; dest.y = y; if (a>0 && a!=raw->format->alpha) SDL_SetAlpha(raw, SDL_SRCALPHA|SDL_RLEACCEL, a); return SDL_BlitSurface(raw, (w==0 || h==0) ? NULL : &src, destination, &dest); } bool Surface::blit(Surface *destination, int x, int y, int w, int h, int a) { return blit(destination->raw,x,y,w,h,a); } bool Surface::blitCenter(SDL_Surface *destination, int x, int y, int w, int h, int a) { int oh, ow; if (w==0) ow = halfW; else ow = min(halfW,w/2); if (h==0) oh = halfH; else oh = min(halfH,h/2); return blit(destination,x-ow,y-oh,w,h,a); } bool Surface::blitCenter(Surface *destination, int x, int y, int w, int h, int a) { return blitCenter(destination->raw,x,y,w,h,a); } bool Surface::blitRight(SDL_Surface *destination, int x, int y, int w, int h, int a) { if (!w) w = raw->w; return blit(destination,x-min(raw->w,w),y,w,h,a); } bool Surface::blitRight(Surface *destination, int x, int y, int w, int h, int a) { if (!w) w = raw->w; return blitRight(destination->raw,x,y,w,h,a); } int Surface::box(Sint16 x, Sint16 y, Uint16 w, Uint16 h, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { return boxRGBA(raw, x, y, x + w - 1, y + h - 1, r, g, b, a); } int Surface::box(Sint16 x, Sint16 y, Uint16 w, Uint16 h, Uint8 r, Uint8 g, Uint8 b) { SDL_Rect re = { x, y, w, h }; return SDL_FillRect(raw, &re, SDL_MapRGBA(raw->format, r, g, b, 255)); } int Surface::box(Sint16 x, Sint16 y, Uint16 w, Uint16 h, RGBAColor c) { return box(x, y, w, h, c.r, c.g, c.b, c.a); } int Surface::box(SDL_Rect re, RGBAColor c) { return boxRGBA( raw, re.x, re.y, re.x + re.w - 1, re.y + re.h - 1, c.r, c.g, c.b, c.a ); } int Surface::rectangle(Sint16 x, Sint16 y, Uint16 w, Uint16 h, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { return rectangleRGBA(raw, x, y, x + w - 1, y + h - 1, r, g, b, a); } int Surface::rectangle(Sint16 x, Sint16 y, Uint16 w, Uint16 h, RGBAColor c) { return rectangle(x, y, w, h, c.r, c.g, c.b, c.a); } int Surface::rectangle(SDL_Rect re, RGBAColor c) { return rectangle(re.x, re.y, re.w, re.h, c.r, c.g, c.b, c.a); } int Surface::hline(Sint16 x, Sint16 y, Uint16 w, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { return hlineRGBA(raw, x, x + w - 1, y, r, g, b, a); } void Surface::clearClipRect() { SDL_SetClipRect(raw,NULL); } void Surface::setClipRect(int x, int y, int w, int h) { SDL_Rect rect = {x,y,w,h}; setClipRect(rect); } void Surface::setClipRect(SDL_Rect rect) { SDL_SetClipRect(raw,&rect); } bool Surface::blit(Surface *destination, SDL_Rect container, ASFont::HAlign halign, ASFont::VAlign valign) { switch (halign) { case ASFont::HAlignLeft: break; case ASFont::HAlignCenter: container.x += container.w/2-halfW; break; case ASFont::HAlignRight: container.x += container.w-raw->w; break; } switch (valign) { case ASFont::VAlignTop: break; case ASFont::VAlignMiddle: container.y += container.h/2-halfH; break; case ASFont::VAlignBottom: container.y += container.h-raw->h; break; } return blit(destination,container.x,container.y); }