/*************************************************************************** * Copyright (C) 2006 by Massimiliano Torromeo * * massimiliano.torromeo@gmail.com * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef SURFACE_H #define SURFACE_H #include "font.h" #include #include #include struct RGBAColor { uint8_t r, g, b, a; static RGBAColor fromString(std::string const& strColor); }; /** Wrapper around SDL_Surface @author Massimiliano Torromeo */ class Surface { public: static Surface *openOutputSurface(int width, int height, int bitsperpixel); static Surface *emptySurface(int width, int height); static Surface *loadImage(const std::string &img, const std::string &skin="", bool loadAlpha=true); Surface(Surface *s); ~Surface(); /** Converts the underlying surface to the same pixel format as the frame * buffer, for faster blitting. This removes the alpha channel if the * image has done. */ void convertToDisplayFormat(); int width() const { return raw->w; } int height() const { return raw->h; } void flip(); void clearClipRect(); void setClipRect(int x, int y, int w, int h); void setClipRect(SDL_Rect rect); void blit(Surface *destination, int x, int y, int w=0, int h=0, int a=-1) const; void blit(Surface *destination, SDL_Rect container, Font::HAlign halign = Font::HAlignLeft, Font::VAlign valign = Font::VAlignTop) const; void blitCenter(Surface *destination, int x, int y, int w=0, int h=0, int a=-1) const; void blitRight(Surface *destination, int x, int y, int w=0, int h=0, int a=-1) const; void write(Font *font, const std::string &text, int x, int y, Font::HAlign halign = Font::HAlignLeft, Font::VAlign valign = Font::VAlignTop) { font->write(this, text, x, y, halign, valign); } void box(Sint16 x, Sint16 y, Uint16 w, Uint16 h, Uint8 r, Uint8 g, Uint8 b, Uint8 a); void box(Sint16 x, Sint16 y, Uint16 w, Uint16 h, Uint8 r, Uint8 g, Uint8 b); void box(Sint16 x, Sint16 y, Uint16 w, Uint16 h, RGBAColor); void box(SDL_Rect, RGBAColor); void rectangle(Sint16, Sint16, Uint16, Uint16, Uint8 r, Uint8 g, Uint8 b, Uint8 a); void rectangle(Sint16, Sint16, Uint16, Uint16, RGBAColor); void rectangle(SDL_Rect, RGBAColor); private: Surface(SDL_Surface *raw, bool freeWhenDone); void blit(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1) const; void blitCenter(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1) const; void blitRight(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1) const; SDL_Surface *raw; bool freeWhenDone; int halfW, halfH; // For direct access to "raw". friend class Font; }; #endif