/*************************************************************************** * Copyright (C) 2006 by Massimiliano Torromeo * * massimiliano.torromeo@gmail.com * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef SURFACE_H #define SURFACE_H #include #include #include "asfont.h" using std::string; struct RGBAColor { unsigned short r,g,b,a; }; RGBAColor strtorgba(const string &strColor); /** Wrapper around SDL_Surface @author Massimiliano Torromeo */ class Surface { public: static Surface *openOutputSurface(int width, int height, int bitsperpixel); static Surface *emptySurface(int width, int height); static Surface *loadImage(const string &img, const string &skin=""); Surface(Surface *s); ~Surface(); /** Converts the underlying surface to the same pixel format as the frame * buffer, for faster blitting. This removes the alpha channel if the * image has done. */ void convertToDisplayFormat(); int width() { return raw->w; } int height() { return raw->h; } void flip(); void clearClipRect(); void setClipRect(int x, int y, int w, int h); void setClipRect(SDL_Rect rect); bool blit(Surface *destination, int x, int y, int w=0, int h=0, int a=-1); bool blit(Surface *destination, SDL_Rect container, ASFont::HAlign halign = ASFont::HAlignLeft, ASFont::VAlign valign = ASFont::VAlignTop); bool blitCenter(Surface *destination, int x, int y, int w=0, int h=0, int a=-1); bool blitRight(Surface *destination, int x, int y, int w=0, int h=0, int a=-1); void write(ASFont *font, const string &text, int x, int y, ASFont::HAlign halign = ASFont::HAlignLeft, ASFont::VAlign valign = ASFont::VAlignTop) { font->write(this, text, x, y, halign, valign); } int box(Sint16, Sint16, Sint16, Sint16, Uint8, Uint8, Uint8, Uint8); int box(Sint16, Sint16, Sint16, Sint16, Uint8, Uint8, Uint8); int box(Sint16, Sint16, Sint16, Sint16, RGBAColor); int box(SDL_Rect, RGBAColor); int rectangle(Sint16, Sint16, Sint16, Sint16, Uint8, Uint8, Uint8, Uint8); int rectangle(Sint16, Sint16, Sint16, Sint16, RGBAColor); int rectangle(SDL_Rect, RGBAColor); int hline(Sint16, Sint16, Sint16, Uint8, Uint8, Uint8, Uint8); private: Surface(SDL_Surface *raw, bool freeWhenDone); bool blit(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1); bool blitCenter(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1); bool blitRight(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1); SDL_Surface *raw; bool freeWhenDone; int halfW, halfH; // For direct access to "raw". friend class ASFont; }; #endif