/*************************************************************************** * Copyright (C) 2006 by Massimiliano Torromeo * * massimiliano.torromeo@gmail.com * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef SURFACE_H #define SURFACE_H #include #include #include #include "asfont.h" using std::string; struct RGBAColor { unsigned short r,g,b,a; }; RGBAColor strtorgba(string strColor); /** Wrapper around SDL_Surface @author Massimiliano Torromeo */ class Surface { private: bool locked; int halfW, halfH; SDL_Surface *dblbuffer; public: Surface(); Surface(string img, string skin="", bool alpha=true); Surface(string img, bool alpha, string skin=""); Surface(SDL_Surface *s, SDL_PixelFormat *fmt = NULL, Uint32 flags = 0); Surface(Surface *s); Surface(int w, int h, Uint32 flags = SDL_HWSURFACE|SDL_SRCALPHA); ~Surface(); void enableVirtualDoubleBuffer(SDL_Surface *surface); SDL_Surface *raw; void free(); void load(string img, bool alpha=true, string skin=""); void lock(); void unlock(); void flip(); SDL_PixelFormat *format(); void putPixel(int,int,SDL_Color); void putPixel(int,int,Uint32); SDL_Color pixelColor(int,int); Uint32 pixel(int,int); void blendAdd(Surface*, int,int); void clearClipRect(); void setClipRect(int x, int y, int w, int h); void setClipRect(SDL_Rect rect); bool blit(Surface *destination, int x, int y, int w=0, int h=0, int a=-1); bool blit(Surface *destination, SDL_Rect container, const unsigned short halign=0, const unsigned short valign=0); bool blit(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1); bool blitCenter(Surface *destination, int x, int y, int w=0, int h=0, int a=-1); bool blitCenter(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1); bool blitRight(Surface *destination, int x, int y, int w=0, int h=0, int a=-1); bool blitRight(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1); void write(ASFont *font, string text, int x, int y, const unsigned short halign=0, const unsigned short valign=0); int box(Sint16, Sint16, Sint16, Sint16, Uint8, Uint8, Uint8, Uint8); int box(Sint16, Sint16, Sint16, Sint16, Uint8, Uint8, Uint8); int box(Sint16, Sint16, Sint16, Sint16, RGBAColor); int box(SDL_Rect, Uint8, Uint8, Uint8, Uint8); int box(SDL_Rect, Uint8, Uint8, Uint8); int box(SDL_Rect, RGBAColor); int rectangle(Sint16, Sint16, Sint16, Sint16, Uint8, Uint8, Uint8, Uint8); int rectangle(Sint16, Sint16, Sint16, Sint16, Uint8, Uint8, Uint8); int rectangle(Sint16, Sint16, Sint16, Sint16, RGBAColor); int rectangle(SDL_Rect, Uint8, Uint8, Uint8, Uint8); int rectangle(SDL_Rect, Uint8, Uint8, Uint8); int rectangle(SDL_Rect, RGBAColor); int hline(Sint16, Sint16, Sint16, Uint8, Uint8, Uint8, Uint8); int hline(Sint16, Sint16, Sint16, RGBAColor); void operator = (SDL_Surface*); void operator = (Surface*); }; #endif