/*************************************************************************** * Copyright (C) 2006 by Massimiliano Torromeo * * massimiliano.torromeo@gmail.com * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include "debug.h" #include "inputmanager.h" #include "utilities.h" #include #include static SDL_Joystick *joystick; void InputManager::init(const string &conffile) { if (!readConfFile(conffile)) ERROR("InputManager initialization from config file failed.\n"); } InputManager::InputManager() { initJoystick(); } InputManager::~InputManager() { if (SDL_NumJoysticks > 0) SDL_JoystickClose(joystick); } void InputManager::initJoystick() { if (SDL_NumJoysticks > 0) joystick = SDL_JoystickOpen(0); } bool InputManager::readConfFile(const string &conffile) { if (!fileExists(conffile)) return false; ifstream inf(conffile.c_str(), ios_base::in); if (!(inf.is_open())) return false; string line, name, source; string::size_type pos; buttontype_t button; while(getline(inf, line, '\n')) { pos = line.find("="); name = trim(line.substr(0,pos)); line = trim(line.substr(pos+1,line.length())); if (name == "up") button = UP; else if (name == "down") button = DOWN; else if (name == "left") button = LEFT; else if (name == "right") button = RIGHT; else if (name == "accept") button = ACCEPT; else if (name == "cancel") button = CANCEL; else if (name == "clear") button = CLEAR; else if (name == "manual") button = MANUAL; else if (name == "altleft") button = ALTLEFT; else if (name == "altright") button = ALTRIGHT; else if (name == "menu") button = MENU; else if (name == "settings") button = SETTINGS; else if (name == "volup") button = VOLUP; else if (name == "voldown") button = VOLDOWN; else if (name == "power") button = POWER; else if (name == "lock") button = LOCK; else return false; pos = line.find(","); source = trim(line.substr(0,pos)); line = trim(line.substr(pos+1, line.length())); if (source == "keyboard") ButtonMap[button].source = KEYBOARD; else if (source == "joystick") ButtonMap[button].source = JOYSTICK; else return false; ButtonMap[button].code = atoi(line.c_str()); } inf.close(); return true; } buttontype_t InputManager::waitForPressedButton() { return waitForButton(PRESSED); } buttontype_t InputManager::waitForReleasedButton() { return waitForButton(RELEASED); } buttontype_t InputManager::waitForButton(enum state_e state) { bevent_t event; do { waitForEvent(&event); } while(event.state != state); return event.button; } void InputManager::waitForEvent(bevent_t *event) { getEvent(event, true); } bool InputManager::pollEvent(bevent_t *event) { return getEvent(event, false); } bool InputManager::getEvent(bevent_t *bevent, bool wait) { //TODO: when an event is processed, program a new event //in some time, and when it occurs, do a key repeat SDL_JoystickUpdate(); SDL_Event event; if (wait) SDL_WaitEvent(&event); else { bevent->state = RELEASED; if (!SDL_PollEvent(&event)) return false; } enum source_type_e source; switch(event.type) { case SDL_KEYDOWN: bevent->state = PRESSED; source = KEYBOARD; break; case SDL_KEYUP: bevent->state = RELEASED; source = KEYBOARD; break; case SDL_JOYBUTTONDOWN: bevent->state = PRESSED; source = JOYSTICK; break; case SDL_JOYBUTTONUP: bevent->state = RELEASED; source = JOYSTICK; break; default: return false; break; } if (source == KEYBOARD) { for (int i=0; ibutton = (buttontype_t)i; break; } } else { for (int i=0; ibutton = (buttontype_t)i; break; } } return true; }