/*************************************************************************** * Copyright (C) 2006 by Massimiliano Torromeo * * massimiliano.torromeo@gmail.com * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef SURFACE_H #define SURFACE_H #include "font.h" #include #include #include #include struct RGBAColor { uint8_t r, g, b, a; static RGBAColor fromString(std::string const& strColor); RGBAColor() : r(0), g(0), b(0), a(0) {} RGBAColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255) : r(r), g(g), b(b), a(a) {} Uint32 pixelValue(SDL_PixelFormat *fmt) const { return SDL_MapRGBA(fmt, r, g, b, a); } }; std::ostream& operator<<(std::ostream& os, RGBAColor const& color); /** Wrapper around SDL_Surface @author Massimiliano Torromeo */ class Surface { public: static Surface *openOutputSurface(int width, int height, int bitsperpixel); static Surface *emptySurface(int width, int height); static Surface *loadImage(const std::string &img, const std::string &skin="", bool loadAlpha=true); // TODO: Remove this once naked Surface pointers are no longer in use. Surface(Surface *other) : Surface(*other) {} Surface(Surface const& other); Surface(Surface&& other); ~Surface(); Surface& operator=(Surface other); void swap(Surface& other); /** Converts the underlying surface to the same pixel format as the frame * buffer, for faster blitting. This removes the alpha channel if the * image has done. */ void convertToDisplayFormat(); int width() const { return raw->w; } int height() const { return raw->h; } void flip(); void clearClipRect(); void setClipRect(int x, int y, int w, int h); void setClipRect(SDL_Rect rect); void blit(Surface& destination, int x, int y, int w=0, int h=0, int a=-1) const; void blit(Surface& destination, SDL_Rect container, Font::HAlign halign = Font::HAlignLeft, Font::VAlign valign = Font::VAlignTop) const; void blitCenter(Surface& destination, int x, int y, int w=0, int h=0, int a=-1) const; void blitRight(Surface& destination, int x, int y, int w=0, int h=0, int a=-1) const; void box(SDL_Rect re, RGBAColor c); void box(Sint16 x, Sint16 y, Uint16 w, Uint16 h, RGBAColor c) { box((SDL_Rect){ x, y, w, h }, c); } void box(Sint16 x, Sint16 y, Uint16 w, Uint16 h, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { box((SDL_Rect){ x, y, w, h }, RGBAColor(r, g, b, a)); } void rectangle(SDL_Rect re, RGBAColor c); void rectangle(Sint16 x, Sint16 y, Uint16 w, Uint16 h, RGBAColor c) { rectangle((SDL_Rect){ x, y, w, h }, c); } void rectangle(Sint16 x, Sint16 y, Uint16 w, Uint16 h, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { rectangle((SDL_Rect){ x, y, w, h }, RGBAColor(r, g, b, a)); } private: Surface(SDL_Surface *raw, bool freeWhenDone); void blit(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1) const; void blitCenter(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1) const; void blitRight(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1) const; /** Draws the given rectangle on this surface in the given color, blended * according to the alpha value of the color argument. */ void fillRectAlpha(SDL_Rect rect, RGBAColor c); /** Clips the given rectangle against this surface's active clipping * rectangle. */ void applyClipRect(SDL_Rect& rect); SDL_Surface *raw; bool freeWhenDone; // For direct access to "raw". friend class Font; }; #endif