/*************************************************************************** * Copyright (C) 2006 by Massimiliano Torromeo * * massimiliano.torromeo@gmail.com * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef LINK_H #define LINK_H #include #include #include class GMenu2X; class OffscreenSurface; class Touchscreen; /** Base class that represents a link on screen. @author Massimiliano Torromeo */ class Link { public: typedef std::function Action; Link(GMenu2X *gmenu2x, Action action); virtual ~Link() {}; bool isPressed(); bool handleTS(); virtual void paint(); void paintHover(); virtual void loadIcon(); void setSize(int w, int h); void setPosition(int x, int y); const std::string &getTitle(); void setTitle(const std::string &title); const std::string &getDescription(); void setDescription(const std::string &description); const std::string &getLaunchMsg(); const std::string &getIcon(); void setIcon(const std::string &icon); const std::string &getIconPath(); void run(); protected: GMenu2X *gmenu2x; bool edited; std::string title, description, launchMsg, icon, iconPath; OffscreenSurface *iconSurface; virtual const std::string &searchIcon(); void setIconPath(const std::string &icon); void updateSurfaces(); private: void recalcCoordinates(); Touchscreen &ts; Action action; SDL_Rect rect; uint iconX, padding; int lastTick; }; #endif