/*************************************************************************** * Copyright (C) 2006 by Massimiliano Torromeo * * massimiliano.torromeo@gmail.com * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef MENU_H #define MENU_H #include "iconbutton.h" #include "layer.h" #include "link.h" #include #include #include #include class GMenu2X; class IconButton; class LinkApp; class Monitor; /** Handles the menu structure @author Massimiliano Torromeo */ class Menu : public Layer { private: class Animation { public: Animation(); bool isRunning() { return curr != 0; } int currentValue() { return curr; } void adjust(int delta); void step(); private: int curr; }; GMenu2X *gmenu2x; Touchscreen &ts; IconButton btnContextMenu; int iSection, iLink; uint iFirstDispRow; std::vector sections; std::vector> links; uint linkColumns, linkRows; Animation sectionAnimation; /** * Determine which section headers are visible. * The output values are relative to the middle section at 0. */ void calcSectionRange(int &leftSection, int &rightSection); std::vector *sectionLinks(int i = -1); void readLinks(); void freeLinks(); // Load all the sections of the given "sections" directory. void readSections(std::string parentDir); #ifdef HAVE_LIBOPK // Load all the .opk packages of the given directory bool readPackages(std::string const& parentDir); #ifdef ENABLE_INOTIFY std::vector> monitors; #endif #endif // Load all the links on the given section directory. void readLinksOfSection(std::vector& links, std::string const& path, bool deletable); void decSectionIndex(); void incSectionIndex(); void linkLeft(); void linkRight(); void linkUp(); void linkDown(); public: typedef std::function Action; Menu(GMenu2X *gmenu2x, Touchscreen &ts); virtual ~Menu(); #ifdef HAVE_LIBOPK void openPackage(std::string path, bool order = true); void openPackagesFromDir(std::string path); #ifdef ENABLE_INOTIFY void removePackageLink(std::string path); #endif #endif int selSectionIndex(); const std::string &selSection(); void setSectionIndex(int i); void addActionLink(uint section, const std::string &title, Action action, const std::string &description="", const std::string &icon=""); bool addLink(std::string path, std::string file, std::string section=""); bool addSection(const std::string §ionName); void deleteSelectedLink(); void deleteSelectedSection(); void skinUpdated(); void orderLinks(); // Layer implementation: virtual bool runAnimations(); virtual void paint(Surface &s); virtual bool handleButtonPress(InputManager::Button button); virtual bool handleTouchscreen(Touchscreen &ts); bool linkChangeSection(uint linkIndex, uint oldSectionIndex, uint newSectionIndex); int selLinkIndex(); Link *selLink(); LinkApp *selLinkApp(); void setLinkIndex(int i); const std::vector &getSections() { return sections; } void renameSection(int index, const std::string &name); }; #endif // MENU_H