/*************************************************************************** * Copyright (C) 2006 by Massimiliano Torromeo * * massimiliano.torromeo@gmail.com * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include "menusettingbool.h" #include "gmenu2x.h" #include "iconbutton.h" #include "surface.h" #include "utilities.h" #include using std::bind; using std::string; using std::unique_ptr; MenuSettingBool::MenuSettingBool( GMenu2X *gmenu2x, Touchscreen &ts, const string &name, const string &description, int *value) : MenuSetting(gmenu2x, name, description) , ts(ts) { _ivalue = value; _value = NULL; originalValue = *value != 0; setValue(this->value()); initButton(); } MenuSettingBool::MenuSettingBool( GMenu2X *gmenu2x, Touchscreen &ts, const string &name, const string &description, bool *value) : MenuSetting(gmenu2x, name, description) , ts(ts) { _value = value; _ivalue = NULL; originalValue = *value; setValue(this->value()); initButton(); } void MenuSettingBool::initButton() { buttonBox.add(unique_ptr(new IconButton( gmenu2x, ts, "skin:imgs/buttons/accept.png", gmenu2x->tr["Switch"], bind(&MenuSettingBool::toggle, this)))); } void MenuSettingBool::draw(int valueX, int y, int h) { Surface& s = *gmenu2x->s; MenuSetting::draw(valueX, y, h); gmenu2x->font->write(s, strvalue, valueX, y, Font::HAlignLeft, Font::VAlignTop); } bool MenuSettingBool::handleButtonPress(InputManager::Button button) { switch (button) { case InputManager::ACCEPT: case InputManager::LEFT: case InputManager::RIGHT: toggle(); break; default: return false; } return true; } void MenuSettingBool::toggle() { setValue(!value()); } void MenuSettingBool::setValue(int value) { setValue(value != 0); } void MenuSettingBool::setValue(bool value) { if (_value == NULL) *_ivalue = value; else *_value = value; strvalue = value ? "ON" : "OFF"; } bool MenuSettingBool::value() { if (_value == NULL) return *_ivalue != 0; else return *_value; } bool MenuSettingBool::edited() { return originalValue != value(); }