1
0
mirror of git://projects.qi-hardware.com/gmenu2x.git synced 2024-07-07 13:32:21 +03:00
gmenu2x/src/button.h
Maarten ter Huurne 1ad6b2f25a Made GMenu2X::ts private.
Pass Touchscreen reference to constructors instead of pulling it from
the GMenu2X class.
2011-12-23 14:03:05 +01:00

60 lines
2.1 KiB
C++

/***************************************************************************
* Copyright (C) 2006 by Massimiliano Torromeo *
* massimiliano.torromeo@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef BUTTON_H
#define BUTTON_H
#include "FastDelegate.h"
#include <SDL.h>
typedef fastdelegate::FastDelegate0<> ButtonAction;
class Touchscreen;
class Button {
protected:
Touchscreen &ts;
ButtonAction action;
SDL_Rect rect;
bool doubleClick;
int lastTick;
public:
Button(Touchscreen &ts, bool doubleClick = false);
virtual ~Button() {};
SDL_Rect getRect();
void setSize(int w, int h);
virtual void setPosition(int x, int y);
virtual void paint();
virtual bool paintHover();
bool isPressed();
bool isReleased();
bool handleTS();
void exec();
void voidAction() {};
void setAction(ButtonAction action);
};
#endif // BUTTON_H