mirror of
git://projects.qi-hardware.com/gmenu2x.git
synced 2024-11-22 13:44:04 +02:00
2a2634b364
It didn't work anymore, at all. Touchscreen polling occurred only *after* waiting for a button had completed. So the touchscreen events, if any, would be ignored until the user had pressed a button, possibly firing off another action with that button press and forwarding the touchscreen event to the next interface that got brought up as a result. Reusing this code and fixing it would require far more work than rewriting everything anew with touchscreen devices in mind from the beginning. MtH: Resolved conflicts, mainly from the GMenu2X pointer to reference change I did on 2015-04-21.
52 lines
2.2 KiB
C++
52 lines
2.2 KiB
C++
/***************************************************************************
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* Copyright (C) 2006 by Massimiliano Torromeo *
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* massimiliano.torromeo@gmail.com *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "menusettingdir.h"
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#include "dirdialog.h"
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#include "gmenu2x.h"
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#include "iconbutton.h"
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using std::bind;
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using std::string;
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using std::unique_ptr;
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MenuSettingDir::MenuSettingDir(
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GMenu2X& gmenu2x,
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const string &name, const string &description, string *value)
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: MenuSettingStringBase(gmenu2x, name, description, value)
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{
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buttonBox.add(unique_ptr<IconButton>(new IconButton(
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gmenu2x, "skin:imgs/buttons/cancel.png",
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gmenu2x.tr["Clear"],
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bind(&MenuSettingDir::clear, this))));
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buttonBox.add(unique_ptr<IconButton>(new IconButton(
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gmenu2x, "skin:imgs/buttons/accept.png",
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gmenu2x.tr["Select"],
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bind(&MenuSettingDir::edit, this))));
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}
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void MenuSettingDir::edit()
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{
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DirDialog dd(gmenu2x, description, value());
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if (dd.exec()) setValue(dd.getPath());
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}
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