mirror of
git://projects.qi-hardware.com/gmenu2x.git
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2a2634b364
It didn't work anymore, at all. Touchscreen polling occurred only *after* waiting for a button had completed. So the touchscreen events, if any, would be ignored until the user had pressed a button, possibly firing off another action with that button press and forwarding the touchscreen event to the next interface that got brought up as a result. Reusing this code and fixing it would require far more work than rewriting everything anew with touchscreen devices in mind from the beginning. MtH: Resolved conflicts, mainly from the GMenu2X pointer to reference change I did on 2015-04-21.
57 lines
2.2 KiB
C++
57 lines
2.2 KiB
C++
/***************************************************************************
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* Copyright (C) 2006 by Massimiliano Torromeo *
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* massimiliano.torromeo@gmail.com *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef SETTINGSDIALOG_H
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#define SETTINGSDIALOG_H
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#include "dialog.h"
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#include <algorithm>
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#include <memory>
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#include <string>
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#include <vector>
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class InputManager;
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class MenuSetting;
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class SettingsDialog : protected Dialog {
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private:
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InputManager &inputMgr;
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std::vector<std::unique_ptr<MenuSetting>> settings;
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std::string text, icon;
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public:
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SettingsDialog(GMenu2X& gmenu2x, InputManager &inputMgr,
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const std::string &text,
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const std::string &icon = "skin:sections/settings.png");
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void addSetting(std::unique_ptr<MenuSetting> setting) {
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settings.push_back(std::move(setting));
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}
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/**
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* Shows the dialog in a modal way.
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* @return true iff any settings were changed.
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*/
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bool exec();
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};
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#endif // SETTINGSDIALOG_H
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