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gmenu2x/src/menusetting.h
Maarten ter Huurne a38c283e17 SettingsDialog: simplify code using InputManager::waitForPressedButton().
Replaced MenuSetting::manageInput() by handleButtonPress(), because we will
only pass pressed buttons to it, not the entire input event.
2011-10-23 09:38:59 +02:00

59 lines
2.1 KiB
C++

/***************************************************************************
* Copyright (C) 2006 by Massimiliano Torromeo *
* massimiliano.torromeo@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef MENUSETTING_H
#define MENUSETTING_H
#include "buttonbox.h"
#include "inputmanager.h"
#include <string>
/**
Base class for different kind of option
@author Massimiliano Torromeo <massimiliano.torromeo@gmail.com>
*/
class MenuSetting {
protected:
GMenu2X *gmenu2x;
ButtonBox buttonBox;
std::string name, description;
public:
MenuSetting(
GMenu2X *gmenu2x, const std::string &name,
const std::string &description);
virtual ~MenuSetting();
virtual void draw(int y);
virtual void handleTS();
virtual bool handleButtonPress(InputManager::Button button) = 0;
virtual void adjustInput();
virtual void drawSelected(int y);
virtual bool edited() = 0;
const std::string &getDescription() { return description; }
};
#endif