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gmenu2x/src/menusettingmultistring.cpp
Maarten ter Huurne 1ad6b2f25a Made GMenu2X::ts private.
Pass Touchscreen reference to constructors instead of pulling it from
the GMenu2X class.
2011-12-23 14:03:05 +01:00

87 lines
2.8 KiB
C++

/***************************************************************************
* Copyright (C) 2006 by Massimiliano Torromeo *
* massimiliano.torromeo@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "menusettingmultistring.h"
#include "gmenu2x.h"
#include "iconbutton.h"
#include "FastDelegate.h"
#include <algorithm>
using std::find;
using std::string;
using std::vector;
using fastdelegate::MakeDelegate;
MenuSettingMultiString::MenuSettingMultiString(
GMenu2X *gmenu2x, Touchscreen &ts,
const string &name, const string &description,
string *value, const vector<string> *choices_)
: MenuSettingStringBase(gmenu2x, name, description, value)
, choices(choices_)
{
setSel(find(choices->begin(), choices->end(), *value) - choices->begin());
IconButton *btn;
btn = new IconButton(gmenu2x, ts, "skin:imgs/buttons/left.png");
btn->setAction(MakeDelegate(this, &MenuSettingMultiString::decSel));
buttonBox.add(btn);
btn = new IconButton(gmenu2x, ts, "skin:imgs/buttons/right.png", gmenu2x->tr["Change value"]);
btn->setAction(MakeDelegate(this, &MenuSettingMultiString::incSel));
buttonBox.add(btn);
}
bool MenuSettingMultiString::handleButtonPress(InputManager::Button button)
{
switch (button) {
case InputManager::LEFT:
decSel();
break;
case InputManager::RIGHT:
incSel();
break;
default:
return false;
}
return true;
}
void MenuSettingMultiString::incSel()
{
setSel(selected + 1);
}
void MenuSettingMultiString::decSel()
{
setSel(selected - 1);
}
void MenuSettingMultiString::setSel(int sel)
{
if (sel < 0) {
sel = choices->size()-1;
} else if (sel >= (int)choices->size()) {
sel = 0;
}
selected = sel;
setValue((*choices)[sel]);
}