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gmenu2x/src/inputmanager.h
Maarten ter Huurne cb1b26e5e6 Quit GMenu2X when window is closed in main screen
This helps when testing on PC.

I didn't bother to implement the same functionality for all dialog
event loops, since that would be a lot of extra work and not necessary
for the scenario that I need it for: clean exit when running under
Valgrind.
2015-04-24 18:07:10 +02:00

99 lines
2.9 KiB
C++

/***************************************************************************
* Copyright (C) 2006 by Massimiliano Torromeo *
* massimiliano.torromeo@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef INPUTMANAGER_H
#define INPUTMANAGER_H
#include <SDL.h>
#include <string>
#include <vector>
#define INPUT_KEY_REPEAT_DELAY 250
class GMenu2X;
class Menu;
class PowerSaver;
class InputManager;
enum EventCode {
REMOVE_LINKS,
OPEN_PACKAGE,
OPEN_PACKAGES_FROM_DIR,
REPAINT_MENU,
};
#ifndef SDL_JOYSTICK_DISABLED
#define AXIS_STATE_POSITIVE 0
#define AXIS_STATE_NEGATIVE 1
struct Joystick {
SDL_Joystick *joystick;
bool axisState[2][2];
Uint8 hatState;
SDL_TimerID timer;
InputManager *inputManager;
};
#endif
class InputManager {
public:
enum Button {
UP, DOWN, LEFT, RIGHT,
ACCEPT, CANCEL,
ALTLEFT, ALTRIGHT,
MENU, SETTINGS,
// Events that are not actually buttons:
// (not included in BUTTON_TYPE_SIZE)
REPAINT, QUIT,
};
#define BUTTON_TYPE_SIZE 10
InputManager(GMenu2X& gmenu2x, PowerSaver& powerSaver);
~InputManager();
bool init(Menu *menu);
Button waitForPressedButton();
void repeatRateChanged();
Uint32 joystickRepeatCallback(Uint32 timeout, struct Joystick *joystick);
bool pollButton(Button *button);
bool getButton(Button *button, bool wait);
private:
bool readConfFile(const std::string &conffile);
struct ButtonMapEntry {
bool kb_mapped, js_mapped;
unsigned int kb_code, js_code;
};
GMenu2X& gmenu2x;
Menu *menu;
PowerSaver& powerSaver;
ButtonMapEntry buttonMap[BUTTON_TYPE_SIZE];
#ifndef SDL_JOYSTICK_DISABLED
std::vector<Joystick> joysticks;
void startTimer(Joystick *joystick);
void stopTimer(Joystick *joystick);
#endif
};
#endif