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02384c8e72
Instead, make the caller perform the lookup. This simplifies the interface of loadImage and it removes the dependency from OffscreenSurface on SurfaceCollection.
152 lines
5.3 KiB
C++
152 lines
5.3 KiB
C++
/***************************************************************************
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* Copyright (C) 2006 by Massimiliano Torromeo *
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* massimiliano.torromeo@gmail.com *
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* Copyright (C) 2010-2014 by various authors; see Git log *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef SURFACE_H
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#define SURFACE_H
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#include "font.h"
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#include <SDL.h>
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#include <cstdint>
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#include <memory>
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#include <ostream>
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#include <string>
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struct RGBAColor {
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uint8_t r, g, b, a;
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static RGBAColor fromString(std::string const& strColor);
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RGBAColor() : r(0), g(0), b(0), a(0) {}
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RGBAColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255)
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: r(r), g(g), b(b), a(a) {}
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Uint32 pixelValue(SDL_PixelFormat *fmt) const {
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return SDL_MapRGBA(fmt, r, g, b, a);
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}
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};
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std::ostream& operator<<(std::ostream& os, RGBAColor const& color);
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/**
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* Abstract base class for surfaces; wraps SDL_Surface.
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*/
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class Surface {
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public:
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Surface& operator=(Surface const& other) = delete;
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int width() const { return raw->w; }
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int height() const { return raw->h; }
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void clearClipRect();
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void setClipRect(int x, int y, int w, int h);
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void setClipRect(SDL_Rect rect);
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void blit(Surface& destination, int x, int y, int w=0, int h=0, int a=-1) const;
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void blit(Surface& destination, SDL_Rect container, Font::HAlign halign = Font::HAlignLeft, Font::VAlign valign = Font::VAlignTop) const;
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void blitCenter(Surface& destination, int x, int y, int w=0, int h=0, int a=-1) const;
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void blitRight(Surface& destination, int x, int y, int w=0, int h=0, int a=-1) const;
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void box(SDL_Rect re, RGBAColor c);
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void box(Sint16 x, Sint16 y, Uint16 w, Uint16 h, RGBAColor c) {
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box((SDL_Rect){ x, y, w, h }, c);
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}
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void box(Sint16 x, Sint16 y, Uint16 w, Uint16 h, Uint8 r, Uint8 g, Uint8 b, Uint8 a) {
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box((SDL_Rect){ x, y, w, h }, RGBAColor(r, g, b, a));
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}
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void rectangle(SDL_Rect re, RGBAColor c);
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void rectangle(Sint16 x, Sint16 y, Uint16 w, Uint16 h, RGBAColor c) {
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rectangle((SDL_Rect){ x, y, w, h }, c);
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}
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void rectangle(Sint16 x, Sint16 y, Uint16 w, Uint16 h, Uint8 r, Uint8 g, Uint8 b, Uint8 a) {
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rectangle((SDL_Rect){ x, y, w, h }, RGBAColor(r, g, b, a));
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}
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protected:
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Surface(SDL_Surface *raw) : raw(raw) {}
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Surface(Surface const& other);
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SDL_Surface *raw;
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// For direct access to "raw".
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friend class Font;
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private:
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void blit(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1) const;
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void blitCenter(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1) const;
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void blitRight(SDL_Surface *destination, int x, int y, int w=0, int h=0, int a=-1) const;
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/** Draws the given rectangle on this surface in the given color, blended
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* according to the alpha value of the color argument.
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*/
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void fillRectAlpha(SDL_Rect rect, RGBAColor c);
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/** Clips the given rectangle against this surface's active clipping
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* rectangle.
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*/
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void applyClipRect(SDL_Rect& rect);
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};
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/**
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* A surface that is off-screen: not visible.
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*/
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class OffscreenSurface: public Surface {
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public:
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static std::unique_ptr<OffscreenSurface> emptySurface(
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int width, int height);
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static std::unique_ptr<OffscreenSurface> loadImage(
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std::string const& img, bool loadAlpha = true);
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OffscreenSurface(Surface const& other) : Surface(other) {}
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OffscreenSurface(OffscreenSurface const& other) : Surface(other) {}
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OffscreenSurface(OffscreenSurface&& other);
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~OffscreenSurface();
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OffscreenSurface& operator=(OffscreenSurface other);
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void swap(OffscreenSurface& other);
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/**
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* Converts the underlying surface to the same pixel format as the frame
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* buffer, for faster blitting. This removes the alpha channel if the
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* image has one.
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*/
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void convertToDisplayFormat();
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private:
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OffscreenSurface(SDL_Surface *raw) : Surface(raw) {}
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};
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/**
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* A surface that is used for writing to a video output device.
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*/
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class OutputSurface: public Surface {
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public:
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static std::unique_ptr<OutputSurface> open(
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int width, int height, int bitsPerPixel);
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/**
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* Offers the current buffer to the video system to be presented and
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* acquires a new buffer to draw into.
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*/
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void flip();
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private:
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OutputSurface(SDL_Surface *raw) : Surface(raw) {}
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};
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#endif
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