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git://projects.qi-hardware.com/gmenu2x.git
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428a316bc1
It was only used to fetch resY, so I replaced that by taking the y-coordinate as an argument. That is also more consistent with the x-coordinate which was already an argument. The x-coordinate was changed to a signed int, since that is the norm for paint coordinates. It can be useful for drawing widgets that are partially off screen, for example during a (dis)appear animation. In InputDialog, the ButtonBox field was changed from a pointer to a plain data member. There was no need to dynamically allocate it.
62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
/***************************************************************************
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* Copyright (C) 2006 by Massimiliano Torromeo *
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* massimiliano.torromeo@gmail.com *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "menusetting.h"
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#include "font.h"
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#include "gmenu2x.h"
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#include "surface.h"
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using std::string;
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MenuSetting::MenuSetting(GMenu2X *gmenu2x, const string &name,
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const string &description)
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: gmenu2x(gmenu2x)
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, name(name)
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, description(description)
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{
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}
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MenuSetting::~MenuSetting()
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{
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}
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void MenuSetting::draw(int /*valueX*/, int y, int /*h*/)
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{
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Surface& s = *gmenu2x->s;
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gmenu2x->font->write(s, name, 5, y, Font::HAlignLeft, Font::VAlignTop);
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}
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void MenuSetting::handleTS(int /*valueX*/, int /*y*/, int /*h*/)
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{
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buttonBox.handleTS();
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}
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void MenuSetting::drawSelected(int valueX, int y, int h)
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{
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Surface& s = *gmenu2x->s;
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// The selection rectangle
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s.box(0, y, valueX - 5, h,
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gmenu2x->skinConfColors[COLOR_SELECTION_BG]);
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buttonBox.paint(s, 5, gmenu2x->resY - 1);
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}
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