1
0
mirror of git://projects.qi-hardware.com/gmenu2x.git synced 2024-10-04 02:08:32 +03:00
gmenu2x/src/menusetting.cpp
Maarten ter Huurne 428a316bc1 Removed GMenu2X pointer from ButtonBox
It was only used to fetch resY, so I replaced that by taking the
y-coordinate as an argument. That is also more consistent with the
x-coordinate which was already an argument.

The x-coordinate was changed to a signed int, since that is the norm
for paint coordinates. It can be useful for drawing widgets that are
partially off screen, for example during a (dis)appear animation.

In InputDialog, the ButtonBox field was changed from a pointer to
a plain data member. There was no need to dynamically allocate it.
2014-08-16 05:52:25 +02:00

62 lines
2.2 KiB
C++

/***************************************************************************
* Copyright (C) 2006 by Massimiliano Torromeo *
* massimiliano.torromeo@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "menusetting.h"
#include "font.h"
#include "gmenu2x.h"
#include "surface.h"
using std::string;
MenuSetting::MenuSetting(GMenu2X *gmenu2x, const string &name,
const string &description)
: gmenu2x(gmenu2x)
, name(name)
, description(description)
{
}
MenuSetting::~MenuSetting()
{
}
void MenuSetting::draw(int /*valueX*/, int y, int /*h*/)
{
Surface& s = *gmenu2x->s;
gmenu2x->font->write(s, name, 5, y, Font::HAlignLeft, Font::VAlignTop);
}
void MenuSetting::handleTS(int /*valueX*/, int /*y*/, int /*h*/)
{
buttonBox.handleTS();
}
void MenuSetting::drawSelected(int valueX, int y, int h)
{
Surface& s = *gmenu2x->s;
// The selection rectangle
s.box(0, y, valueX - 5, h,
gmenu2x->skinConfColors[COLOR_SELECTION_BG]);
buttonBox.paint(s, 5, gmenu2x->resY - 1);
}